﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
99	Collision Detection: Speed Up	patrick	patrick	"I just thought about some speed improvements in the collision detection system:

    * Size of object matters: the obb-tree depth can be adjusted to the object size: big objects have a greater depth to resolve collisions more precisely. This arises the need for asymmetric tree depth checks
    * First bv-tree instance should be a bounding sphere "	defect	closed	major	0.3.5_playability orx-v0	CollisionDetection		fixed				
