﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
66	texture IDs, UV Mapping	patrick	patrick bensch	"The faces of an object have to be enumerated to be able to apply multiple textures to one object, the process, that is refered to as skinning by halflife :)[[br]]
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What is UV Mapping? Well the easiest way to think of it is of unfolding all of the faces of your model so that it lies flat. In this flat form, you can paint your texture onto it in a 2D pain package such as Adobe Photoshop and then, it has to be imported by orxonox. [[br]]
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http://www.wunderboy.org/images/tutorials/hl-primer_9.jpg
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Implement such a UV-Mapping algorithm."	defect	closed	major	0.3.0-pre-alpha orx-v0	Importer		fixed				
