﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
56	Water Effects in Game	patrick	nobody	"Think about how to implement in game-water effects: there should be moving water (waves), nice transparent if its not to deep and green/blue if it gets deeper. There is no need for in water graphics (the player will never be in the water itself).  [[br]]
There are multiple ways to implement this problem, starting with real-physical wave simulations to shader programming effects. Consider them all and choose the one, that fits the requirements of orxonox.
"	defect	closed	minor	Old Orxonox tickets orx-v0	GraphicsEngine		fixed				
