﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
48	Animation	bensch	bensch & patrick	"The idea is it to make a Class, that handles simple animation like coded movement of objects,  brightness changes of materials and so on

__Interface__: 
  * AnimationPlayer: an Engine, that handles a list of all animations, and ticks them over time
  * Animation Class: 
   * one template Class to change simple informations (calls a float function)
   * another one to translate objects through space
   * maybe another one
  * animation classes will be derived from the class Animation()
"	enhancement	closed	minor	0.2.3-pre-alpha orx-v0	GeneralFramework		fixed				
