﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
42	Light-Class	bensch	bensch	"Light is very important for seeing things, so it is a good idea to give it its own class

  * __ToDo__:
   * The Class is initialized so there remains
   1. Extension for Spot-Lights
   2. Light should move only if one tells it so for this to work:
     * Lights must be initialized and transformed in the right order of the modelview-transformation
     * Lights can move with the Camera
     * Lights can fly with an entity.


Really important is the Position of the light->setPosition function in world.cc
if this gets mixed up, the Light will not be positioned in the right order.

This also has to do (most possibly) with the strage Fog-position of dave's branche"	defect	closed	minor	0.2.2-pre-alpha orx-v0	GraphicsEngine		fixed	Light			
