﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
425	Improve the BigExplosion Class	fvultier	nobody	"If a Pawn is destroyed a big explosion is displayed. The BigExplosion class is responsible for this effect. Unfortunately this class contains too much hard coded stuff. For example the links to the meshes for the explosion chunks are written in the C++ code. It would be better to define these paths in XML. That way we could define different explosion effects for different Spaceships/Pawns. If I destroy a wooden box in ""Mission one"" there shouldn't be metal pieces flying away ...

Steps:
- Understand how the BigExplosion class works.
- Improve it
- Design some simple explosion chunks in Blender
- Create a possibility to define in XML something like: ""If this spaceship is destroyed create a BigExplosion with 5 explosion chunks of type xy."""	task	new	minor	Version 0.1 Codename: Arcturus	AI	0.0.4		PPS			
