﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
425	Improve the BigExplosion Class	fvultier	nobody	If a Pawn is destroyed a big explosion is displayed. The BigExplosion class is responsible for this effect. Unfortunately this class contains too much hard coded stuff. For example the links to the meshes for the explosion chunks are written in the C++ code. It would be better to define these paths in XML. That way we could define different explosion effects for different Spaceships/Pawns. If I destroy a wooden box there shouldn't be metal pieces flying away ...	task	new	minor	Version 0.1 Codename: Arcturus	AI	0.0.4		PPS			
