﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
418	Big Ships implementation	noep	nobody	"Implement a structure for big ships and their parts.

A big ship should consist of multiple parts which can be individually destroyed, and the state of the individual parts should alter the behaviour of the entire vessels systems, such as shield, weapons or engines.

Due to Pawns (the only destructible entity) being dynamic entities, which one cannot attach to each other, restructuring of entity-classes is needed.

More information: BigShip and [https://forum.orxonox.net/viewtopic.php?f=1&t=1104 Forum]

(The HeavyCruiser model can be used for an ingame implementation.)"	PPS_project	new	minor	Version 0.1 Codename: Arcturus	misc	0.0.4		PPS			
