﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
395	Cutscenes	jo	nobody	"Imagine a cutscene as a in game animated film. Spaceships are moving around, shooting, boosting - all according to a screenplay.

The first step is to design a controller that follows a pre set description of a movement. All animated objects (spaceships, the camera, ... ) can be steered by different instances of this generic controller.

 * Think of how generically the movement and behaviour of a spaceship - or any other, less complex object - can be described. Which parameters are needed?
 * Create a controller that can carry out the script. Have a look at the  WaypointController if you need help with the implementation."	PPS_project	new	minor	Version 0.1 Codename: Arcturus	AI	0.0.4					
