id,summary,reporter,owner,description,type,status,priority,milestone,component,version,resolution,keywords,cc,i_links,o_links 395,Cutscenes,jo,nobody,"Imagine a cutscene as a in game animated film. Spaceships are moving around, shooting, boosting - all according to a screenplay. The first step is to design a controller that follows a pre set description of a movement. All animated objects (spaceships, the camera, ... ) can be steered by different instances of this generic controller. * Think of how generically the movement and behaviour of a spaceship - or any other, less complex object - can be described. Which parameters are needed? * Create a controller that can carry out the script. Have a look at the WaypointController if you need help with the implementation.",PPS_project,new,minor,Version 0.1 Codename: Arcturus,AI,0.0.4,,,,,