﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
381	Waypoints/Quest Guide	jo	nobody	"Waypoints are objects that help a player to find his way through a level.
There should be several ways to show the player the way. A waypoint should:
 * be visible on the radar.
 * be visible in the game: 
  * as marking of the waypoint position.
  * as way indicators (easy mode) from one waypoint to another.
 * Trigger an event if the player is in a certain range.
 * Maybe there are multiple types of waypoints. Such that mark a single points, other that are a volume in space, ...
 * Be visible only for the player it belongs to. So it needs to have an owner
 * Waypoints should be attachable to moving objects like a allied spaceship.

See:
http://forum.orxonox.net/viewtopic.php?f=24&t=624&start=15

Steps:
- Learn how to add new C++ classes to Orxonox

- Write general concept on paper

- Implement your concept in C++

- Create a simple test level that demonstrates how to use the waypoints such that future level designers may use them

- Write a documentation page for the Orxonox wiki"	task	new	minor	Version 0.2 Codename: Bellatrix	GameContent	0.0.4		PPS			
