﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
376	Creation of a Star	youngk	youngk	"= Create a star consisting of =
 * A 3-D model with clipping
 * A nice beautiful texture
 * Maybe sounds? (Remember: The Orxonox universe is filled with air!)
 * The use of shaders for brightness representation
 * The use of particle effects for the corona
 * The use of force fields (radial, already present) for the gravitational pull

== So Far ==
 * Implemented Newtonian gravitation
 * Collision Shapes for Planets

== Notes ==
 * [http://sponeil.net/downloads.htm] contains source code for atmospheric shaders
 * The paper [http://www.vis.uni-stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf ""Schafhitzel et al."" ] documents an efficient way of creating an atmospheric shader for real-time applications.
 * [http://nis-lab.is.s.u-tokyo.ac.jp/~nis/abs_sig.html#sig93 Nishita Algorithm]
 * [http://www.gamedev.net/page/resources/_/reference/programming/special-effects/clouds/real-time-atmospheric-scattering-r2093 Real-Time atmospheric scattering]

The Sun (Please download the file, for only then can you see the extreme detail!)
[[Image(Sun.jpg, 640px)]]"	task	assigned	minor	Version 0.1 Codename: Arcturus	GameContent	0.0.4					
