﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
369	Make Static Collisionshapes a shield against weapons	jo		Currently you can't hide behind an asteroid with a collisionshape, since all kind of weapons do not interact with static collisionshapes. (The kind of collisionshapes that are attached to static worldentities. In contrast to that collisions of rockets/ laser & co. with dynamic collisionshapes are properly detected.)	task	new	minor	Future Engine Features	CollisionDetection	0.0.4		collisionshapes weapons			
