﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
360	Shader: bump-maps, reflections, etc	landauf	nobody	Ogre allows us to use shaders for materials, so we should implement this also in Orxonox. Enhance the given classes (Mesh, Model) to support shaders like bump-maps, reflections, and whatever we like.	task	new	minor		GraphicsEngine	0.0.4					
