﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
349	Rocket Improvements	gnadler	nobody	"At the moment the rocket takes over the camera view and let's the player control it. While the player flies with the rocket, the spaceship remains unmoving.
 A lot of different, fun games are possible with such a rocket, but for a deathmatch-type game this could be a bit hindering.
In such a game, the rocket would need to fly by itself, without control by the player (which means, the spaceship can always be moved, which results in a more difficult target).
But this rocket is a new one (can be based on existing one).

The rocket would meet the following requirements:
1) player defines a target for the rocket and shoots the rockets
2) rocket is controlled by a AI which follows the target, trying to reach it and explode, destroying the target.


Further Ideas:
*Make an overlay screen on the screen which shows the camera of the rocket (to see what course it takes, etc)

**In a later stage there could be different rockets-AIs, selftargeting, exploding in the vicinity of enemies, very sophisticated rockets, stupid rockets etc...

***maybe some sort of ""control-sharing"" which lets the player make corrections to the flightpath of the rocket (e.g. to evade an asteroid) (I know, this is not very easy possible but I wrote it down nonetheless)

"	enhancement	closed	minor		AI	0.0.4	worksforme				
