﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
317	Limit framerate	rgrieder	nobody	"There is some code in the GameState for the dedicated server (GSDedicated.cc) that controls the framerate. [[br]]
That would also be very useful for the normal game mode. I suggest making configurable values for dedicated, GUI and server/client/standalone. [[br]]
It is not only an enhancement but also a fix because on windows when having too much frames per second, the kernel calls raise to a very high level and thus slowing down the whole system considerably (especially in GUI mode). [[br]][[br]]

Caution: [[br]]
* Mind the timers that accumulate the time spent while ticking. It would not be very meaningful to add the waiting time to the tick time.
* Calling the sleep function on Windows will suspend the process for at least a few (10 in my measurements) milliseconds because it is scheduler based."	defect	closed	major	Version 0.3 Codename: Castor	GeneralFramework	0.2.0	fixed	fps gui			
