﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
30	Level-Editor	bensch	nobody	"The Idea is to create a Way to easily create a new Level.

  * __Abilities__: (what must be addable)
    * '''Level-Design:'''
      * ground/sky
      * Houses/Ground-attack-stuff
      * ... many other things
    * '''Level-Abstract:'''
      * Path: nodes/forks/joins.
      * Points that emmits actions
      * Enemies/Bosses
      * paths for enemies/enemy-grouping
  * __Interface__:
    * '''Engine:'''
      * use the Engine of orxonox to render the editor, like sandbox from FarCry :)
      * use classes of orxonox: WorldEntity/StoryEntity/trackManager/model/hightmap.
      * load/save Levels (this is also another Project LevelLoader)
      * possibility to test it.
      * Camera: rotateable/moveable/ingame
I think, the use of this does not have to be explained.[[BR]]
Important is, that the whole thing stays simple, no fancy stuff like painting on the terrain, or creating new models.

Difficulty: 10 (VERY HARD)"	enhancement	new	minor	Old Orxonox tickets orx-v0	misc						
