﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
29	Loading cache	bensch	patrick	"The idea is to implement an easy to use Class, that handles loaded Objects

  * '''__Implement__''':
    * Class that handles already loaded files.
    * if a File has been loaded, there will be returned ''only a pointer'' to the Model/texture/wathever.
    * if the File was '''not''' loaded ''it will load it''.
    * handles Paths: paths that have already been used will be availible to be searched in.
  * '''__Interface__''':
    * Takes a ''File'' a ''File-Type'' and an ''Object-Type''.
    * ''returns a Pointer'' of Type the Object-Type.
    * unloading everything at the end of a level, but objects we need in the next step.
"	defect	closed	minor		GameLoader		duplicate				
