﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
28	Adding some environment to the Game	patrick	nobody	"Try to add some environement to the game. So you are able to add it at any place you want in the game. It can also be ineractive with its surroundings. Later we will have to add some sort of interactive-system, that defines interactivnes. [[br]]
set your fantasies free to do this job, try to implement whatever you are feeling to now... from science-fiction space age to fantasy.

 * practical use
   * trees, plants
   * buildings, houses, halls, monuments, skyscrapers, castles, old towers
   * radar stations (moving), military buildings, bunkers
   * lights, flood lights
   * cars, buses, boats, submarines, tanks, rocket-buggys

 * requirements
   * use a obj-model
   * try to keep the polygon count low
   * add it to the world at a desired place (you can add it multiple times, like trees)
   * BONUS: feel free to define some interactivity, some movement

 * implementation
   * the envorinement object is a WorldEntity is a Environement object"	defect	new	minor	Old Orxonox tickets orx-v0	GeneralFramework						
