﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
284	Collision Shapes	rgrieder		"The physics engine implementation is working now, but has limited support for collision shapes: Only boxes, spheres, infinite planes and cones are supported, while cones are still not tested yet (cone.mesh can be used as graphical test).

On [http://www.continuousphysics.com/Bullet/BulletFull/classbtCollisionShape.html], you can see a graphical overview of what collision shapes bullet offers.

For more information how to create a new collision shape, simply look at the ones in src/orxonox/objects/collisionshapes. It's not much and quite simple code."	enhancement	new	minor	Version 0.3 Codename: Castor	Physics/ODE	0.2.0		collision shape			
