﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
275	Environment (fog, particles, asteroids, etc)	landauf		"We want our space to be fuller, more exciting, there should be a lot of objects obscuring sight, providing cover and serving as spots to hide behind or ambush an enemy from.

Space isn't empty, or at least it isn't in our game. We need particles, small asteroids, fog and whatever else you can think of. Implement this in a good looking AND efficient way. There has to be some randomness (we don't want to add 10000000 particles to the level), but it has to follow several rules to create different ambiences (heavy red fog, asteroid fields, ...).

Create a system to define the space environment in the XML file, for example with interpolation points (how to realize this good and efficient in 3D?).

[[Image(Bilinear_interpolation.png)]]

[[Image(large.jpg,500)]]

[[Image(930194_20060814_screen004.jpg,500)]]

[[Image(Darkstar-One-1.jpg,500)]]

"	enhancement	new	minor	Future Engine Features	misc	0.2.0		PPS			
