﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
266	Object Priorities	scheusso	nobody	"== Outline ==
In order to reduce network traffic we do not synchronise every object on every (network-) tick. We only transfer a part of the objects based on their priority. Now we need an instance that provides per-client information about the importance of objects in the universe.

== How to determine the priority ==
The priorities must be based on the following information:
 * Distance between the player and the object
 * Importance of the object (e.g. Asteroids don't change their rotationrate and velocity and can be precalculated well by the client)"	defect	new	blocker		AI						
