﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
251	Designing and scripting Menus	bknecht rgrieder	konrad	"== Outline ==
[[Image(#251:shot_09222008_221222178.jpg,width=280, right)]]
The menu welcomes the player and is displayed when pressing 'ESC'. This ticket is the implementation of the concept from ticket #250.

== Starting point ==
There is a very simple example in the media repository (media/gui/scripts) that demonstrates how you could script a menu. [[br]]
This however is only side: You will also need to design new looks if you have the time. Otherwise use the default and create GUI sheets (the actual pages for the user). [[br]]
Improve the usability of the menu, extend where needed and add new features.

== Goal ==
 1. A menu that is providing an easy to use 'workflow'. A user want's to chose:
  * single player or multiplayer?
  * which gametype ?
  * what specific options ? (each gametype has got so called 'configvalues' which enable the user to change the gametype's behaviour)
  * which level ?
 2. A tidy menu which does not confuse the user.
 3. A wonderful looking menu :D

==  Additional Improvements ==
 * Display a menu when the gametype ends. 
 * Display images of
[[Image(options.png)]]"	task	new	minor	Version 0.2 Codename: Bellatrix	Menu	0.2.0					
