﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
229	Object-hierarchy	landauf	landauf	"== Introduction ==

[[Image(hierarchy.jpg, right, border=1, width=300, nolink)]]
We need a well elaborated class hierarchy for the world entities. World entities are the object in the game world we see and may be able to manipulate.

== Goal ==

Implement a very generic and clever hierarchy of world entities. Use a smart combination of interfaces, abstract classes and common functions to achieve your goal.

== Implementation ==
We need a totaly new handling of players (can be controlled by human input, AI or scripts) and many other classes. You'll have to rework and norm functions between classes (for example: a player gets damaged; we need the amount of damage, damage type (fire, projectile, toxin, ...), origin (think about kill messages in online matches), direction and impulse - or maybe you have better ideas). The basic class too needs several new features (triggers, states, saving/loading functions, ...).[[br]]
Try to build a very steep hierarchy without complicated handling. You will have to think about a lot of stuff simultaneously."	task	closed	minor	Version 0.2 Codename: Bellatrix	GeneralFramework	0.1.0	fixed				
