﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
211	FPS Weapon and HUD	bknecht	bknecht	"== Introduction ==
This task should improve the visuals and playability of Orxonox in the FPS mode. The job is, to work on a 3D/2D HUD hybrid and to position the weapon of the FPS-player correctly in the world.
This is a '''coding''' task with a smaller amount of creativity and artistic work.

== Goal ==
With the improvement of the FPS-player we want to be able to make more interesting FPS parts in the game. The goal is to implement a better feeling for the player when he is in FPS-mode. This has mainly to do with visual effects and other things the player can see. Also the FPS-weapon has to be improved.

== Implementation ==
There are a lot of things to do here and not all of them have to be done perfectly:
 * a 3D model of a (removable) helmet with oxygen and temperature readings for a spacesuit (those readings are 2D elements of course)
 * the HUD should be able to ""mark"" a world entity in the world, probably show it on the radar
 * the direction of the next mission goal should be shown to the player (do not use a compass, we're in space)
 * position the weapon at a proper position in the world and with this also the FPS-player camera (this is a really difficult job) Important is, that the player shoots exactly where he's looking at at all times.
 * fix the [https://forum.orxonox.net/viewtopic.php?t=107 crosshair bug]

for further questions contact a PPS-leader"	task	assigned	major	Old Orxonox tickets orx-v0	HUD	0.0.1					
