id summary reporter owner description type status priority milestone component version resolution keywords cc i_links o_links 211 FPS Weapon and HUD bknecht bknecht "== Introduction == This task should improve the visuals and playability of Orxonox in the FPS mode. The job is, to work on a 3D/2D HUD hybrid and to position the weapon of the FPS-player correctly in the world. This is a '''coding''' task with a smaller amount of creativity and artistic work. == Goal == With the improvement of the FPS-player we want to be able to make more interesting FPS parts in the game. The goal is to implement a better feeling for the player when he is in FPS-mode. This has mainly to do with visual effects and other things the player can see. Also the FPS-weapon has to be improved. == Implementation == There are a lot of things to do here and not all of them have to be done perfectly: * a 3D model of a (removable) helmet with oxygen and temperature readings for a spacesuit (those readings are 2D elements of course) * the HUD should be able to ""mark"" a world entity in the world, probably show it on the radar * the direction of the next mission goal should be shown to the player (do not use a compass, we're in space) * position the weapon at a proper position in the world and with this also the FPS-player camera (this is a really difficult job) Important is, that the player shoots exactly where he's looking at at all times. * fix the [https://forum.orxonox.net/viewtopic.php?t=107 crosshair bug] for further questions contact a PPS-leader" task assigned major Old Orxonox tickets orx-v0 HUD 0.0.1