﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
205	Object and Scene Management	patrick	patrick	"= Introduction =
There are two different types of tasks the current GameWorld is handling: 
 * Objects are managed by the ObjectManager, Cameras are handled by the CameraManager and these handlers are contained in the GameWorld. 
 * The GameWorld also includes more technical (hard-ware related) managers like the EventHandler, the NetworkManager, the GraphicsEngine and so on. 
These are two very different tasks the GameWorld is confronted with.The GameWorld should only be used as a data and process reference pool for a given game level (world/scenario). The management of the scene should be done outside of the GameWorld, since it is something completely different:

= Goal =
Design and create a SceneManager infrastructure to manage a given scene in Orxonox. This includes, the objects in it (via ObjectManager), the cameras (via CameraManager), the lights (via LightManager), the sounds, the music, the story, etc. All this should be handled and collected in this new module."	defect	reopened	blocker	Old Orxonox tickets orx-v0	GeneralFramework						
