﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
1	implementing parenting	patrick	patrick	"Implementing a new coordinating system via ''parenting''.  The idea is, that every object, every point in the world has a relative and an absoulte coordinate.
 * relative coordinate: is defined relative to a parent
 * absolute coordinate: is defined in absolute openGL coordinate space
The relative coordinates make up a tree, from a base parent '''NullParent''' all the other parents are derived from. [[br]]
The source code will be writen into the files ''p_node.h'' and ''p_node.cc'', the classes will be called '''PNode'''[[br]]
There will be some '''HelperParent''' that will be used to make parents that have no direct use in the world."	defect	closed	major	0.2.2-pre-alpha orx-v0	Parenting		fixed				
