﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
18	implementing SkyBox	patrick	nobody	"the goal is to implement a skybox. a box that includes the hole world. on the innerside of the walls, there are textures that look like the sky... a skybox... giving the illusion you are enclosed in a detailed world

 * concrete use:
   * simulating a sky far-far away

 * requirements:
   * very simple to use 
   * loading during init-phase - after this, the resources used must be minimized

 * implementation:
   * implementation as a c++ class
   * class is controlled by the world-class
   * interface to set the wall texture-images
   * use of 2DMipMaps

 * ideas:
   * perhaps you will be able to add some lightning-features... how knows..."	defect	closed	minor	0.2.3-pre-alpha orx-v0	GraphicsEngine		fixed				
