id,summary,reporter,owner,description,type,status,priority,milestone,component,version,resolution,keywords,cc,i_links,o_links 164,Quest Dialog,patrick,bensch,"= Intro = There will be some communication with people on space stations and also during the flight. You can choose missions that you like or just simply speak with NPCs. This could look something like in [http://www.eve-online.com eve online]: [[br]] http://www.eve-online.com/bitmaps/guide/ch10%20_huntingquide_clip_image004.jpg [[br]] or more like in deus ex: [[br]] http://content.answers.com/main/content/wp/en/thumb/1/19/240px-Deus_ex_-_in_game_screenshot.jpg [[br]] = Goals = * create a dialog gui for talking with NPCs = Information Gathering = * check out the orxonox gui interface [https://dev.orxonox.net/browser/trunk/src/lib/gui/gl gl-gui] * check out some examples of how such guis are built (look at the main gui) * look for other guis in other games = Implementation = 1. find out which buttons and other funcional elements are used for laking to NPCs and accepting/declineing missions (eg: picture of the faces, mission goals, current player money, etc.) 1. what functionality of the gui framework do you expect to implement this (buttons, text panels, image panels, ...) 1. draw some dialogs: look how they should look like and where you would place the elements defined previously 1. do some test with the gui framework: create some buttons, some image panes etc. 1. create a prototype of the dialog with the gui (all functionality with a minimum of graphics) 1. test the prototype 1. now concentrate on style: fill your prototype with nice looking graphics ",task,reopened,critical,Old Orxonox tickets orx-v0,GUI,,,,,,