﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
102	Normal Mapping	patrick	nobody	"Normal maps make the surface of a game model look much more detailed and impressive. This detail is displayed in real time: the images in the article are screengrabs, not renders. To create a normal map, a 3D software package samples the directions in which the surfaces of a detailed model (a higher-resolution version of the in-game object) face, storing the information as coloured pixels. The map is then applied to the lower-resolution object, passing information about the hi-res model to the lighting calculations.

[http://www.computerarts.co.uk/tutorials/3d__and__animation/normal_mapping link]"	defect	new	minor	Old Orxonox tickets orx-v0	GraphicsEngine						
