#222 |
Create particle effects
|
sweber
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
GameContent
|
#225 |
Drone
|
janise
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
GameContent
|
#226 |
Robot
|
marcelfl
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
GameContent
|
#227 |
Network Support
|
scheusso
|
PPS_project
|
major
|
Version 0.1 Codename: Arcturus
|
Network
|
#231 |
ODE support
|
mathiask
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
Physics/ODE
|
#232 |
Load XML files
|
nicolape
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
GameLoader
|
#233 |
HUD
|
chaiy
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
HUD
|
#234 |
Spaceship steering
|
mbiber
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
Control
|
#235 |
Spaceship weapon system
|
rgrieder
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
WeaponSystem
|
#237 |
Spaceship AI
|
motth
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
AI
|
#253 |
Basic Shader Implementation
|
janise
|
PPS_project
|
minor
|
Version 0.2 Codename: Bellatrix
|
GraphicsEngine
|
#388 |
Spaceship Selection
|
nobody
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
Menu
|
#390 |
Cutscene camera
|
nobody
|
PPS_project
|
minor
|
Version 0.1 Codename: Arcturus
|
AI
|
#424 |
New Waepons/Improve the weapon class
|
sagerj
|
PPS_project
|
minor
|
Version 0.2 Codename: Bellatrix
|
GameContent
|
#1 |
implementing parenting
|
patrick
|
defect
|
major
|
0.2.2-pre-alpha orx-v0
|
Parenting
|
#3 |
adding HelperParent to framework
|
patrick
|
defect
|
minor
|
0.2.2-pre-alpha orx-v0
|
Parenting
|
#4 |
Animation Player
|
nobody
|
defect
|
minor
|
0.2.3-pre-alpha orx-v0
|
GraphicsEngine
|
#5 |
reimplementing track system
|
bensch
|
defect
|
major
|
0.2.2-pre-alpha orx-v0
|
Track
|
#6 |
implementing TrackNode
|
patrick
|
defect
|
minor
|
0.2.2-pre-alpha orx-v0
|
Track
|
#9 |
remove old Track system
|
patrick
|
defect
|
major
|
0.2.2-pre-alpha orx-v0
|
GeneralFramework
|
#10 |
remove old coordinates.h
|
patrick
|
defect
|
minor
|
0.2.2-pre-alpha orx-v0
|
GeneralFramework
|
#11 |
implementing a load screen
|
patrick
|
defect
|
minor
|
0.2.2-pre-alpha orx-v0
|
GameLoader
|
#12 |
smooth PNode
|
bensch
|
defect
|
minor
|
feature-taks
|
Parenting
|
#13 |
Particle Engine
|
bensch
|
defect
|
minor
|
0.3.0-pre-alpha orx-v0
|
Particles
|
#14 |
Texturing
|
bensch
|
defect
|
major
|
0.2.3-pre-alpha orx-v0
|
Importer
|
#15 |
Implementing GrpahicsEngine class
|
bensch
|
defect
|
major
|
0.2.3-pre-alpha orx-v0
|
GraphicsEngine
|
#16 |
Height Map Terrain
|
nobody
|
defect
|
minor
|
|
AI
|
#17 |
Height Map Terrain
|
bottac
|
defect
|
minor
|
0.3.5_playability orx-v0
|
Importer
|
#18 |
implementing SkyBox
|
nobody
|
defect
|
minor
|
0.2.3-pre-alpha orx-v0
|
GraphicsEngine
|
#19 |
Implementing SoundEngine
|
simon
|
defect
|
minor
|
0.3.0-pre-alpha orx-v0
|
Sound
|
#20 |
Implementing a struct, that represents a sound file
|
bensch
|
defect
|
trivial
|
0.2.3-pre-alpha orx-v0
|
Sound
|
#24 |
reimplement Shooting
|
patrick
|
defect
|
major
|
0.2.3-pre-alpha orx-v0
|
GeneralFramework
|
#26 |
Material class update
|
bensch
|
defect
|
major
|
0.2.3-pre-alpha orx-v0
|
Importer
|
#27 |
Physics Engine
|
bensch
|
defect
|
major
|
0.3.0-pre-alpha orx-v0
|
Physics/ODE
|
#29 |
Loading cache
|
patrick
|
defect
|
minor
|
|
GameLoader
|
#31 |
vertex-arrays
|
bensch
|
defect
|
major
|
Old Orxonox tickets orx-v0
|
Importer
|
#32 |
Gui-Fork
|
bensch
|
defect
|
major
|
0.3.0-pre-alpha orx-v0
|
GUI
|
#38 |
Text-Engine
|
bensch
|
defect
|
minor
|
0.2.3-pre-alpha orx-v0
|
GraphicsEngine
|
#39 |
A logo for Orxonox
|
nobody
|
defect
|
minor
|
0.3.0-pre-alpha orx-v0
|
misc
|
#40 |
merging Orxonox GUI and Orxonox
|
bensch
|
defect
|
minor
|
0.3.0-pre-alpha orx-v0
|
GUI
|
#41 |
MakeFile - cleanup
|
bensch
|
defect
|
minor
|
0.2.2-pre-alpha orx-v0
|
Cmake
|
#42 |
Light-Class
|
bensch
|
defect
|
minor
|
0.2.2-pre-alpha orx-v0
|
GraphicsEngine
|
#43 |
world-simplification
|
patrick
|
defect
|
major
|
0.2.2-pre-alpha orx-v0
|
GeneralFramework
|
#44 |
Reimplementing Orxonox Level terrain for Debug Levels
|
nobody
|
defect
|
major
|
0.2.2-pre-alpha orx-v0
|
GraphicsEngine
|
#45 |
Debug Level
|
patrick
|
defect
|
minor
|
0.2.3-pre-alpha orx-v0
|
Parenting
|
#46 |
TrackManager (fix)
|
bensch
|
defect
|
major
|
0.2.3-pre-alpha orx-v0
|
GeneralFramework
|
#47 |
Curve with tLists
|
nobody
|
defect
|
minor
|
|
AI
|
#49 |
Efficiency tweaking of critical classes
|
patrick
|
defect
|
minor
|
0.2.3-pre-alpha orx-v0
|
GeneralFramework
|
#50 |
video player
|
hdavid, stefalie
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#51 |
Fog
|
patrick
|
defect
|
minor
|
Old Orxonox tickets orx-v0
|
GraphicsEngine
|
#52 |
argument and return values
|
patrick
|
defect
|
critical
|
0.3.0-pre-alpha orx-v0
|
GeneralFramework
|
#54 |
collision detection algorithms
|
patrick
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#55 |
camera world collision
|
nobody
|
defect
|
minor
|
feature-taks
|
GraphicsEngine
|
#56 |
Water Effects in Game
|
nobody
|
defect
|
minor
|
Old Orxonox tickets orx-v0
|
GraphicsEngine
|
#57 |
generating clounds
|
nobody
|
defect
|
minor
|
Old Orxonox tickets orx-v0
|
GraphicsEngine
|
#58 |
AnimationRot
|
patrick
|
defect
|
minor
|
0.2.3-pre-alpha orx-v0
|
GeneralFramework
|
#59 |
implement NPC ship
|
patrick
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#60 |
implement a Rouge Squadron Style control
|
snellen
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#61 |
implement a first person shooter perspective/control
|
patrick
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#65 |
transparent-map
|
nobody
|
defect
|
minor
|
0.3.0-pre-alpha orx-v0
|
GraphicsEngine
|
#66 |
texture IDs, UV Mapping
|
patrick, bensch
|
defect
|
major
|
0.3.0-pre-alpha orx-v0
|
Importer
|
#67 |
Multiple Texture Mapping on one Face
|
nobody
|
defect
|
minor
|
Old Orxonox tickets orx-v0
|
GraphicsEngine
|
#68 |
LevelLoader
|
patrick, bensch, chris
|
defect
|
critical
|
0.3.0-pre-alpha orx-v0
|
GameLoader
|
#70 |
Projectile
|
patrick
|
defect
|
major
|
|
GeneralFramework
|
#71 |
Projectile
|
patrick
|
defect
|
minor
|
0.3.0-pre-alpha orx-v0
|
GeneralFramework
|
#73 |
Ogg-player
|
simon
|
defect
|
minor
|
0.3.9
|
Sound
|
#74 |
Directory reorganisation
|
patrick, bensch
|
defect
|
major
|
0.3.0-pre-alpha orx-v0
|
GeneralFramework
|
#75 |
POINT is defined in windofs.h
|
patrick
|
defect
|
trivial
|
0.3.0-pre-alpha orx-v0
|
Importer
|
#76 |
Event Handling System
|
patrick
|
defect
|
minor
|
0.3.0-pre-alpha orx-v0
|
GeneralFramework
|
#77 |
loading procedures
|
bensch
|
defect
|
major
|
Old Orxonox tickets orx-v0
|
GameLoader
|
#78 |
general cleanup
|
all
|
defect
|
minor
|
0.4.0-story
|
GeneralFramework
|
#79 |
implement an md2 model
|
patrick
|
defect
|
minor
|
0.3.0-pre-alpha orx-v0
|
Importer
|
#80 |
cyclic loading procedure
|
patrick
|
defect
|
major
|
0.3.0-pre-alpha orx-v0
|
GameLoader
|
#81 |
TrackManager update
|
bensch
|
defect
|
minor
|
Old Orxonox tickets orx-v0
|
Track
|
#83 |
TextEngine segfault when font not found
|
bensch
|
defect
|
minor
|
0.3.9
|
GraphicsEngine
|
#84 |
Loadability-Identifiers
|
bensch
|
defect
|
major
|
0.3.5_playability orx-v0
|
GameLoader
|
#85 |
Derivation of ClassList
|
patrick
|
defect
|
minor
|
0.3.9
|
GeneralFramework
|
#86 |
kdeveloper-project-files
|
nobody
|
defect
|
trivial
|
0.3.9
|
misc
|
#87 |
LoadParam->XML-Element-passing
|
bensch
|
defect
|
minor
|
0.3.9
|
GameLoader
|
#88 |
LoadParam->default Values
|
patrick
|
defect
|
minor
|
0.3.9
|
GameLoader
|
#90 |
QuickAnim-speedum
|
bensch
|
defect
|
trivial
|
0.3.9
|
Particles
|
#92 |
GUNS
|
bensch
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#93 |
LightManager update
|
bensch
|
defect
|
trivial
|
0.3.9
|
GraphicsEngine
|
#94 |
ObjectManager
|
bensch (hmmpf)
|
defect
|
major
|
0.3.9
|
GeneralFramework
|
#98 |
Deleting object also for forced quit
|
patrick
|
defect
|
minor
|
0.3.9
|
GameLoader
|
#99 |
Collision Detection: Speed Up
|
patrick
|
defect
|
major
|
0.3.5_playability orx-v0
|
CollisionDetection
|
#100 |
Terrain - Object Collision Detection
|
patrick
|
defect
|
major
|
0.3.5_playability orx-v0
|
CollisionDetection
|
#103 |
Valgrind Sweep
|
bensch & patrick
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#105 |
CommandChain
|
nobody
|
defect
|
major
|
0.4.0-story
|
GeneralFramework
|
#107 |
CD-engine debugDraw
|
patrick
|
defect
|
minor
|
0.3.5_playability orx-v0
|
CollisionDetection
|
#108 |
QT-port to the GUI
|
bensch
|
defect
|
minor
|
Old Orxonox tickets orx-v0
|
GUI
|
#109 |
menu-screen
|
bensch
|
defect
|
major
|
Old Orxonox tickets orx-v0
|
GUI
|
#112 |
Power Ups
|
manuel
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#113 |
More dangerous enemies
|
nobody
|
defect
|
minor
|
Old Orxonox tickets orx-v0
|
AI
|
#114 |
Model Detail Levels - Computer Performance
|
bensch
|
defect
|
minor
|
Old Orxonox tickets orx-v0
|
GraphicsEngine
|
#116 |
Simple character system
|
bensch
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#117 |
Simple HUD
|
bensch
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GeneralFramework
|
#119 |
New multiplayer game map: Urban Chaos
|
wenners, bensch, thierry
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GameContent
|
#120 |
Network Playability
|
rennerc, patrick
|
defect
|
minor
|
0.3.5_playability orx-v0
|
Network
|
#121 |
Orxonox intro video
|
wenners, bensch, thierry
|
defect
|
minor
|
0.3.5_playability orx-v0
|
GameContent
|