Custom Query (296 matches)
Results (1 - 3 of 296)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#268 | fixed | Modular Space Station | mkaiser | FelixSchulthess |
Description |
At the moment, we are not able to land on planets in Orxonox, because there are none yet. For story-telling purposes and interaction with factions or merchants, we will have to rely on space stations for now. Of course, creating many space stations is a ton of work, so what we plan is the creation of modular parts, that can be assembled in many ways. Also, the modules can have several different textures according to the different factions. Like this, we will be able to create many different space stations from the same parts. The task is, to develop a concept for joining the modules, to create the different modules and to create several textures for the same module. Real world space stations can serve as inspiration as well as objects from your favorite science fiction series. It will also be important to talk a lot with the level designers and coders, to find out what is technically possible and what matches the story. |
|||
#269 | fixed | Enhance Older Models | baxel | FelixSchulthess |
Description |
Many of the older models are not yet ready to be included to Orxonox. The reasons are, that they either have no textures at all or that they look to fancy and colorful and fit into no scheme. We need models, that look nice and similar as if they would belong to the same faction. This way, we are able to create whole fleets of ships, something that will probably seem much more realistic in space. There is no need to create all models from scratch, as long as there are still models from older versions of Orxonox, that could possibly imported and adapted. This means, modifying/enhancing an existing model and creating a new cool texture for it or adapting the old one. |
|||
#279 | fixed | Planets | runom | FelixSchulthess |
Description |
We need planets in Orxonox. The planets will have a realistic size, that means we will have to deal with extremely large meshes. The developer accepting this task will have to think about:
|