Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Custom Query (296 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (1 - 3 of 296)

1 2 3 4 5 6 7 8 9 10 11
Ticket Resolution Summary Owner Reporter
#268 fixed Modular Space Station mkaiser FelixSchulthess
Description

At the moment, we are not able to land on planets in Orxonox, because there are none yet. For story-telling purposes and interaction with factions or merchants, we will have to rely on space stations for now. Of course, creating many space stations is a ton of work, so what we plan is the creation of modular parts, that can be assembled in many ways. Also, the modules can have several different textures according to the different factions. Like this, we will be able to create many different space stations from the same parts.

The task is, to develop a concept for joining the modules, to create the different modules and to create several textures for the same module. Real world space stations can serve as inspiration as well as objects from your favorite science fiction series. It will also be important to talk a lot with the level designers and coders, to find out what is technically possible and what matches the story.

#269 fixed Enhance Older Models baxel FelixSchulthess
Description

Many of the older models are not yet ready to be included to Orxonox. The reasons are, that they either have no textures at all or that they look to fancy and colorful and fit into no scheme. We need models, that look nice and similar as if they would belong to the same faction. This way, we are able to create whole fleets of ships, something that will probably seem much more realistic in space.

There is no need to create all models from scratch, as long as there are still models from older versions of Orxonox, that could possibly imported and adapted. This means, modifying/enhancing an existing model and creating a new cool texture for it or adapting the old one.

#279 fixed Planets runom FelixSchulthess
Description

We need planets in Orxonox. The planets will have a realistic size, that means we will have to deal with extremely large meshes. The developer accepting this task will have to think about:

  • How to create textures easily for many planets?
  • What role will gravity play?
  • How can levels of detail be implemented in a efficient way?
1 2 3 4 5 6 7 8 9 10 11
Note: See TracQuery for help on using queries.