# # ChangeLog for trunk/src/world_entities/npcs/generic_npc.cc in orxonox.OLD # # Generated by Trac 1.0.9 # Jun 1, 2024, 12:24:24 PM Sun, 02 Jul 2006 11:36:13 GMT bensch [9003] * trunk/src/defs/class_id.h (modified) * trunk/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * trunk/src/lib/graphics/importer/bsp_file.cc (modified) * trunk/src/lib/graphics/importer/bsp_file.h (modified) * trunk/src/lib/graphics/importer/bsp_manager.cc (modified) * trunk/src/lib/graphics/importer/bsp_manager.h (modified) * trunk/src/lib/graphics/importer/interactive_model.h (modified) * trunk/src/lib/graphics/importer/md2/md2Model.cc (modified) * trunk/src/lib/graphics/importer/md2/md2Model.h (modified) * trunk/src/lib/script_engine/script.cc (modified) * trunk/src/lib/script_engine/script.h (modified) * trunk/src/lib/script_engine/script_class.h (modified) * trunk/src/lib/script_engine/script_manager.cc (modified) * trunk/src/lib/util/executor/executor_lua.cc (modified) * trunk/src/util/hud.cc (modified) * trunk/src/world_entities/WorldEntities.am (modified) * trunk/src/world_entities/bsp_entity.cc (modified) * trunk/src/world_entities/creatures/fps_player.cc (modified) * trunk/src/world_entities/creatures/fps_player.h (modified) * trunk/src/world_entities/door.cc (deleted) * trunk/src/world_entities/door.h (deleted) * trunk/src/world_entities/elements/glgui_radar.cc (modified) * trunk/src/world_entities/npcs/door.cc (copied) * trunk/src/world_entities/npcs/door.h (copied) * trunk/src/world_entities/npcs/generic_npc.cc (modified) * trunk/src/world_entities/npcs/generic_npc.h (modified) * trunk/src/world_entities/npcs/npc.cc (modified) * trunk/src/world_entities/npcs/repair_station.cc (copied) * trunk/src/world_entities/npcs/repair_station.h (copied) * trunk/src/world_entities/script_trigger.cc (modified) * trunk/src/world_entities/script_trigger.h (modified) * trunk/src/world_entities/test_entity.cc (modified) * trunk/src/world_entities/weapons/fps_sniper_rifle.cc (modified) * trunk/src/world_entities/weapons/fps_sniper_rifle.h (modified) * trunk/src/world_entities/world_entity.cc (modified) * trunk/src/world_entities/world_entity.h (modified) orxonox/trunk: merged the single_player_map branche back merged with ... Wed, 28 Jun 2006 22:19:48 GMT patrick [8894] * trunk/src/defs/class_id.h (modified) * trunk/src/lib/collision_detection/cd_engine.cc (modified) * trunk/src/lib/collision_reaction/collision_event.h (modified) * trunk/src/lib/collision_reaction/cr_defs.h (modified) * trunk/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * trunk/src/lib/collision_reaction/cr_physics_ground_walk.h (modified) * trunk/src/lib/event/event_handler.cc (modified) * trunk/src/lib/graphics/importer/bsp_file.cc (modified) * trunk/src/lib/graphics/importer/bsp_manager.cc (modified) * trunk/src/lib/graphics/importer/interactive_model.h (modified) * trunk/src/lib/graphics/importer/md2/md2Model.cc (modified) * trunk/src/lib/graphics/importer/md2/md2Model.h (modified) * trunk/src/lib/math/quaternion.h (modified) * trunk/src/lib/math/vector.h (modified) * trunk/src/lib/script_engine/script_manager.h (modified) * trunk/src/lib/shell/shell_command.cc (modified) * trunk/src/lib/util/executor/executor.cc (modified) * trunk/src/lib/util/executor/executor.h (modified) * trunk/src/lib/util/executor/executor_functional.cc (modified) * trunk/src/lib/util/executor/executor_lua.cc (modified) * trunk/src/lib/util/executor/executor_lua.h (modified) * trunk/src/lib/util/executor/functor_list.h (modified) * trunk/src/story_entities/game_world.cc (modified) * trunk/src/story_entities/multi_player_world.cc (modified) * trunk/src/world_entities/WorldEntities.am (modified) * trunk/src/world_entities/creatures/fps_player.cc (modified) * trunk/src/world_entities/door.cc (copied) * trunk/src/world_entities/door.h (copied) * trunk/src/world_entities/npcs/generic_npc.cc (modified) * trunk/src/world_entities/npcs/generic_npc.h (modified) * trunk/src/world_entities/npcs/npc.cc (modified) * trunk/src/world_entities/script_trigger.cc (modified) * trunk/src/world_entities/script_trigger.h (modified) * trunk/src/world_entities/weapons/fps_sniper_rifle.cc (copied) * trunk/src/world_entities/weapons/fps_sniper_rifle.h (copied) * trunk/src/world_entities/world_entity.cc (modified) * trunk/src/world_entities/world_entity.h (modified) merged the branche single_player_map with the trunk Mon, 26 Jun 2006 14:56:45 GMT patrick [8805] * trunk/src/world_entities/npcs/generic_npc.cc (modified) trunk: generic npc model wolking function Mon, 26 Jun 2006 14:46:25 GMT patrick [8802] * trunk/src/lib/math/quaternion.h (modified) * trunk/src/lib/network/netdefs.h (modified) * trunk/src/lib/network/udp_server_socket.cc (modified) * trunk/src/lib/network/udp_server_socket.h (modified) * trunk/src/lib/network/udp_socket.cc (modified) * trunk/src/lib/network/udp_socket.h (modified) * trunk/src/util/game_rules.cc (modified) * trunk/src/util/game_rules.h (modified) * trunk/src/util/multiplayer_team_deathmatch.cc (modified) * trunk/src/util/multiplayer_team_deathmatch.h (modified) * trunk/src/world_entities/npcs/generic_npc.cc (modified) * trunk/src/world_entities/npcs/generic_npc.h (modified) * trunk/src/world_entities/spawning_point.cc (modified) * trunk/src/world_entities/spawning_point.h (modified) merged the network branche back to trunk Mon, 26 Jun 2006 12:00:31 GMT patrick [8783] * trunk/src/defs/class_id.h (modified) * trunk/src/lib/lang/class_list.cc (modified) * trunk/src/lib/script_engine/script.cc (modified) * trunk/src/world_entities/npcs/generic_npc.cc (modified) * trunk/src/world_entities/npcs/generic_npc.h (modified) * trunk/src/world_entities/script_trigger.cc (modified) * trunk/src/world_entities/script_trigger.h (modified) * trunk/src/world_entities/space_ships/helicopter.cc (modified) * trunk/src/world_entities/space_ships/helicopter.h (modified) merged the script engine branche back to trunk Thu, 22 Jun 2006 13:14:58 GMT bensch [8724] * trunk/src/defs/class_id.h (modified) * trunk/src/lib/collision_detection/Makefile.am (modified) * trunk/src/lib/collision_detection/aabb.cc (copied) * trunk/src/lib/collision_detection/aabb.h (copied) * trunk/src/lib/collision_detection/aabb_tree_node.cc (copied) * trunk/src/lib/collision_detection/aabb_tree_node.h (copied) * trunk/src/lib/collision_reaction/collision_handle.cc (modified) * trunk/src/lib/collision_reaction/cr_object_damage.cc (modified) * trunk/src/lib/collision_reaction/cr_physics_ground_walk.cc (modified) * trunk/src/lib/collision_reaction/cr_physics_ground_walk.h (modified) * trunk/src/lib/event/key_mapper.cc (modified) * trunk/src/lib/event/key_mapper.h (modified) * trunk/src/lib/graphics/importer/Makefile.am (modified) * trunk/src/lib/graphics/importer/bsp_manager.cc (modified) * trunk/src/lib/graphics/importer/bsp_manager.h (modified) * trunk/src/lib/graphics/importer/interactive_model.h (modified) * trunk/src/lib/graphics/importer/md2/md2Model.h (modified) * trunk/src/lib/graphics/importer/md3/md3_animation.cc (modified) * trunk/src/lib/graphics/importer/md3/md3_animation.h (modified) * trunk/src/lib/graphics/importer/md3/md3_animation_cfg.cc (copied) * trunk/src/lib/graphics/importer/md3/md3_animation_cfg.h (copied) * trunk/src/lib/graphics/importer/md3/md3_bone_frame.h (modified) * trunk/src/lib/graphics/importer/md3/md3_data.cc (modified) * trunk/src/lib/graphics/importer/md3/md3_data.h (modified) * trunk/src/lib/graphics/importer/md3/md3_mesh.h (modified) * trunk/src/lib/graphics/importer/md3/md3_model.cc (modified) * trunk/src/lib/graphics/importer/md3/md3_model.h (modified) * trunk/src/lib/math/quaternion.cc (modified) * trunk/src/lib/math/quaternion.h (modified) * trunk/src/lib/util/Makefile.am (modified) * trunk/src/lib/util/loading/resource_manager.cc (modified) * trunk/src/lib/util/loading/resource_manager.h (modified) * trunk/src/lib/util/tokenizer.cc (copied) * trunk/src/lib/util/tokenizer.h (copied) * trunk/src/story_entities/game_world.cc (modified) * trunk/src/world_entities/WorldEntities.am (modified) * trunk/src/world_entities/creatures/fps_player.cc (copied) * trunk/src/world_entities/creatures/fps_player.h (copied) * trunk/src/world_entities/creatures/md2_creature.cc (modified) * trunk/src/world_entities/creatures/md2_creature.h (modified) * trunk/src/world_entities/npcs/generic_npc.cc (copied) * trunk/src/world_entities/npcs/generic_npc.h (copied) * trunk/src/world_entities/npcs/ground_turret.cc (modified) * trunk/src/world_entities/npcs/npc.cc (modified) * trunk/src/world_entities/npcs/npc.h (modified) * trunk/src/world_entities/npcs/npc_test.cc (modified) * trunk/src/world_entities/npcs/npc_test1.cc (modified) * trunk/src/world_entities/playable.cc (modified) * trunk/src/world_entities/playable.h (modified) * trunk/src/world_entities/space_ships/collision_probe.cc (modified) * trunk/src/world_entities/test_entity.h (modified) * trunk/src/world_entities/world_entity.cc (modified) * trunk/src/world_entities/world_entity.h (modified) merged the bsp-model-stuff back here Thu, 22 Jun 2006 10:26:44 GMT patrick [8706] * branches/bsp_model/src/world_entities/npcs/generic_npc.cc (modified) flush