# # ChangeLog for trunk/src/ai/attack_module.h in orxonox.OLD # # Generated by Trac 1.0.9 # May 29, 2024, 12:08:06 PM Thu, 25 Jan 2007 23:17:26 GMT patrick [10376] * trunk/configure.ac (modified) * trunk/src/Makefile.am (modified) * trunk/src/ai/Makefile.am (copied) * trunk/src/ai/ai_engine.cc (copied) * trunk/src/ai/ai_engine.h (copied) * trunk/src/ai/ai_module.cc (copied) * trunk/src/ai/ai_module.h (copied) * trunk/src/ai/ai_swarm.cc (copied) * trunk/src/ai/ai_swarm.h (copied) * trunk/src/ai/ai_team.cc (copied) * trunk/src/ai/ai_team.h (copied) * trunk/src/ai/ai_team_member.cc (copied) * trunk/src/ai/ai_team_member.h (copied) * trunk/src/ai/attack_module.cc (copied) * trunk/src/ai/attack_module.h (copied) * trunk/src/ai/movement_module.cc (copied) * trunk/src/ai/movement_module.h (copied) * trunk/src/ai/shooting_module.cc (copied) * trunk/src/ai/shooting_module.h (copied) * trunk/src/ai/swarm_attack.cc (copied) * trunk/src/ai/swarm_attack.h (copied) * trunk/src/ai/swarm_gorel.cc (copied) * trunk/src/ai/swarm_gorel.h (copied) * trunk/src/ai/swarm_module.cc (copied) * trunk/src/ai/swarm_module.h (copied) * trunk/src/ai/swarm_wait.cc (copied) * trunk/src/ai/swarm_wait.h (copied) * trunk/src/defs/include_paths.am (modified) * trunk/src/lib/math/vector.h (modified) * trunk/src/lib/util/debug.h (modified) * trunk/src/story_entities/game_world.cc (modified) * trunk/src/story_entities/game_world.h (modified) * trunk/src/world_entities/npcs/npc.cc (modified) * trunk/src/world_entities/npcs/npc.h (modified) * trunk/src/world_entities/npcs/npc_test.cc (modified) * trunk/src/world_entities/npcs/npc_test.h (modified) merged branche ai to trunk Wed, 17 Jan 2007 18:05:42 GMT tfahrni [10275] * branches/ai/src/ai/ai_team.cc (modified) * branches/ai/src/ai/attack_module.cc (modified) * branches/ai/src/ai/attack_module.h (modified) * branches/ai/src/ai/movement_module.cc (modified) * branches/ai/src/ai/swarm_gorel.cc (modified) * branches/ai/src/world_entities/npcs/npc.cc (modified) * branches/ai/src/world_entities/npcs/npc.h (modified) * branches/ai/src/world_entities/npcs/npc_test.cc (modified) npc can shoot