# # ChangeLog for branches/new_class_id/src/world_entities/weapons/ammo_container.h in orxonox.OLD # # Generated by Trac 1.0.9 # Jun 1, 2024, 10:14:41 AM Fri, 25 Aug 2006 19:44:53 GMT bensch [9705] * branches/new_class_id/src/lib/Makefile.am (modified) * branches/new_class_id/src/lib/lang/base_object.h (modified) * branches/new_class_id/src/lib/lang/new_object_list.cc (modified) * branches/new_class_id/src/lib/lang/new_object_list.h (modified) * branches/new_class_id/src/util/animation/animation.cc (modified) * branches/new_class_id/src/util/animation/animation.h (modified) * branches/new_class_id/src/util/animation/animation_player.cc (modified) * branches/new_class_id/src/util/animation/animation_player.h (modified) * branches/new_class_id/src/util/kill_target.cc (modified) * branches/new_class_id/src/util/kill_target.h (modified) * branches/new_class_id/src/util/mission_goal.cc (modified) * branches/new_class_id/src/util/mission_goal.h (modified) * branches/new_class_id/src/util/multiplayer_team_deathmatch.cc (modified) * branches/new_class_id/src/util/singleplayer_shootemup.cc (modified) * branches/new_class_id/src/util/singleplayer_shootemup.h (modified) * branches/new_class_id/src/util/track/pilot_node.cc (modified) * branches/new_class_id/src/util/track/pilot_node.h (modified) * branches/new_class_id/src/world_entities/camera.cc (modified) * branches/new_class_id/src/world_entities/camera.h (modified) * branches/new_class_id/src/world_entities/npcs/npc.cc (modified) * branches/new_class_id/src/world_entities/npcs/npc.h (modified) * branches/new_class_id/src/world_entities/npcs/npc_test1.cc (modified) * branches/new_class_id/src/world_entities/npcs/npc_test1.h (modified) * branches/new_class_id/src/world_entities/playable.cc (modified) * branches/new_class_id/src/world_entities/player.cc (modified) * branches/new_class_id/src/world_entities/player.h (modified) * branches/new_class_id/src/world_entities/power_ups/param_power_up.cc (modified) * branches/new_class_id/src/world_entities/power_ups/param_power_up.h (modified) * branches/new_class_id/src/world_entities/power_ups/power_up.cc (modified) * branches/new_class_id/src/world_entities/power_ups/power_up.h (modified) * branches/new_class_id/src/world_entities/power_ups/weapon_power_up.cc (modified) * branches/new_class_id/src/world_entities/power_ups/weapon_power_up.h (modified) * branches/new_class_id/src/world_entities/projectiles/projectile.cc (modified) * branches/new_class_id/src/world_entities/projectiles/projectile.h (modified) * branches/new_class_id/src/world_entities/spawning_point.cc (modified) * branches/new_class_id/src/world_entities/spawning_point.h (modified) * branches/new_class_id/src/world_entities/weapons/ammo_container.cc (modified) * branches/new_class_id/src/world_entities/weapons/ammo_container.h (modified) * branches/new_class_id/src/world_entities/weapons/crosshair.cc (modified) * branches/new_class_id/src/world_entities/weapons/crosshair.h (modified) * branches/new_class_id/src/world_entities/weapons/weapon.cc (modified) * branches/new_class_id/src/world_entities/weapons/weapon.h (modified) * branches/new_class_id/src/world_entities/weapons/weapon_manager.cc (modified) * branches/new_class_id/src/world_entities/weapons/weapon_manager.h (modified) * branches/new_class_id/src/world_entities/world_entity.cc (modified) * branches/new_class_id/src/world_entities/world_entity.h (modified) adapted many more classes Tue, 22 Aug 2006 11:16:23 GMT bensch [9685] * branches/new_class_id/src/lib/graphics/effects/atmospheric_engine.cc (modified) * branches/new_class_id/src/lib/graphics/effects/atmospheric_engine.h (modified) * branches/new_class_id/src/lib/graphics/effects/graphics_effect.cc (modified) * branches/new_class_id/src/lib/graphics/effects/graphics_effect.h (modified) * branches/new_class_id/src/lib/graphics/effects/weather_effect.cc (modified) * branches/new_class_id/src/lib/graphics/effects/weather_effect.h (modified) * branches/new_class_id/src/lib/graphics/graphics_engine.cc (modified) * branches/new_class_id/src/lib/graphics/graphics_engine.h (modified) * branches/new_class_id/src/lib/graphics/importer/material.cc (modified) * branches/new_class_id/src/lib/graphics/importer/material.h (modified) * branches/new_class_id/src/lib/graphics/importer/md2/md2Model.cc (modified) * branches/new_class_id/src/lib/graphics/importer/md2/md2Model.h (modified) * branches/new_class_id/src/lib/graphics/importer/media_container.cc (modified) * branches/new_class_id/src/lib/graphics/importer/media_container.h (modified) * branches/new_class_id/src/lib/graphics/importer/movie_player.cc (modified) * branches/new_class_id/src/lib/graphics/importer/movie_player.h (modified) * branches/new_class_id/src/lib/graphics/importer/texture.cc (modified) * branches/new_class_id/src/lib/graphics/importer/texture.h (modified) * branches/new_class_id/src/lib/graphics/importer/texture_sequence.cc (modified) * branches/new_class_id/src/lib/graphics/importer/texture_sequence.h (modified) * branches/new_class_id/src/lib/graphics/light.cc (modified) * branches/new_class_id/src/lib/graphics/light.h (modified) * branches/new_class_id/src/lib/graphics/render2D/element_2d.cc (modified) * branches/new_class_id/src/lib/graphics/render2D/element_2d.h (modified) * branches/new_class_id/src/lib/graphics/render2D/image_plane.cc (modified) * branches/new_class_id/src/lib/graphics/render2D/image_plane.h (modified) * branches/new_class_id/src/lib/graphics/render2D/render_2d.cc (modified) * branches/new_class_id/src/lib/graphics/render2D/render_2d.h (modified) * branches/new_class_id/src/lib/graphics/shader.cc (modified) * branches/new_class_id/src/lib/graphics/shader.h (modified) * branches/new_class_id/src/lib/graphics/spatial_separation/quadtree.cc (modified) * branches/new_class_id/src/lib/graphics/spatial_separation/quadtree.h (modified) * branches/new_class_id/src/lib/graphics/spatial_separation/quadtree_node.cc (modified) * branches/new_class_id/src/lib/graphics/spatial_separation/quadtree_node.h (modified) * branches/new_class_id/src/lib/graphics/spatial_separation/spatial_separation.cc (modified) * branches/new_class_id/src/lib/graphics/spatial_separation/spatial_separation.h (modified) * branches/new_class_id/src/lib/graphics/text_engine/font.cc (modified) * branches/new_class_id/src/lib/graphics/text_engine/font.h (modified) * branches/new_class_id/src/lib/graphics/text_engine/limited_width_text.cc (modified) * branches/new_class_id/src/lib/graphics/text_engine/limited_width_text.h (modified) * branches/new_class_id/src/lib/graphics/text_engine/multi_line_text.cc (modified) * branches/new_class_id/src/lib/graphics/text_engine/multi_line_text.h (modified) * branches/new_class_id/src/lib/graphics/text_engine/text.cc (modified) * branches/new_class_id/src/lib/graphics/text_engine/text.h (modified) * branches/new_class_id/src/lib/graphics/text_engine/text_engine.cc (modified) * branches/new_class_id/src/lib/graphics/text_engine/text_engine.h (modified) * branches/new_class_id/src/lib/lang/new_class_id.cc (modified) * branches/new_class_id/src/lib/lang/new_class_id.h (modified) * branches/new_class_id/src/lib/lang/new_object_list.cc (modified) * branches/new_class_id/src/lib/lang/new_object_list.h (modified) * branches/new_class_id/src/lib/script_engine/script_class.h (modified) * branches/new_class_id/src/util/object_manager.h (modified) * branches/new_class_id/src/world_entities/Makefile.am (modified) * branches/new_class_id/src/world_entities/extendable.cc (copied) * branches/new_class_id/src/world_entities/extendable.h (modified) * branches/new_class_id/src/world_entities/weapons/ammo_container.h (modified) * branches/new_class_id/src/world_entities/weapons/weapon.h (modified) * branches/new_class_id/src/world_entities/weapons/weapon_manager.h (modified) adapted many classes to the new ClassID System, now comes the hard ... Mon, 21 Aug 2006 23:34:31 GMT bensch [9684] * branches/new_class_id/src/lib/coord/p_node.cc (modified) * branches/new_class_id/src/lib/coord/p_node.h (modified) * branches/new_class_id/src/lib/graphics/importer/height_map.cc (modified) * branches/new_class_id/src/lib/graphics/importer/height_map.h (modified) * branches/new_class_id/src/lib/graphics/importer/interactive_model.cc (modified) * branches/new_class_id/src/lib/graphics/importer/interactive_model.h (modified) * branches/new_class_id/src/lib/graphics/importer/model.cc (modified) * branches/new_class_id/src/lib/graphics/importer/model.h (modified) * branches/new_class_id/src/lib/graphics/importer/objModel.cc (modified) * branches/new_class_id/src/lib/graphics/importer/objModel.h (modified) * branches/new_class_id/src/lib/graphics/importer/static_model.cc (modified) * branches/new_class_id/src/lib/graphics/importer/static_model.h (modified) * branches/new_class_id/src/lib/graphics/importer/vertex_array_model.cc (modified) * branches/new_class_id/src/lib/graphics/importer/vertex_array_model.h (modified) * branches/new_class_id/src/lib/lang/Makefile.am (modified) * branches/new_class_id/src/lib/lang/base_object.cc (modified) * branches/new_class_id/src/lib/lang/base_object.h (modified) * branches/new_class_id/src/lib/lang/class_list.cc (deleted) * branches/new_class_id/src/lib/lang/class_list.h (deleted) * branches/new_class_id/src/lib/lang/new_object_list.h (modified) * branches/new_class_id/src/lib/util/executor/executor.cc (modified) * branches/new_class_id/src/lib/util/executor/executor.h (modified) * branches/new_class_id/src/lib/util/loading/dynamic_loader.cc (modified) * branches/new_class_id/src/lib/util/loading/dynamic_loader.h (modified) * branches/new_class_id/src/lib/util/loading/factory.cc (modified) * branches/new_class_id/src/lib/util/loading/factory.h (modified) * branches/new_class_id/src/lib/util/loading/game_loader.cc (modified) * branches/new_class_id/src/lib/util/loading/game_loader.h (modified) * branches/new_class_id/src/lib/util/loading/resource_manager.cc (modified) * branches/new_class_id/src/lib/util/loading/resource_manager.h (modified) * branches/new_class_id/src/lib/util/preferences.cc (modified) * branches/new_class_id/src/lib/util/preferences.h (modified) * branches/new_class_id/src/world_entities/weapons/ammo_container.h (modified) orxonox/branches/new_class_id: slowly but surely reimplementing to ... Mon, 21 Aug 2006 22:37:18 GMT bensch [9683] * branches/new_class_id (copied) copy of trunk for the integration of the new ClassID Tue, 24 Jan 2006 13:52:25 GMT bensch [6671] * trunk/src/util/hud.cc (modified) * trunk/src/world_entities/weapons/aiming_turret.cc (modified) * trunk/src/world_entities/weapons/ammo_container.h (modified) * trunk/src/world_entities/weapons/cannon.cc (modified) * trunk/src/world_entities/weapons/targeting_turret.cc (modified) * trunk/src/world_entities/weapons/test_gun.cc (modified) * trunk/src/world_entities/weapons/turret.cc (modified) * trunk/src/world_entities/weapons/weapon.cc (modified) * trunk/src/world_entities/weapons/weapon.h (modified) WeaponManger now handles Ammo. If a Weapon has NO ammo then the Ammo ...