# # ChangeLog for branches/new_class_id/src/lib/graphics/importer/md2/resource_md2.cc in orxonox.OLD # # Generated by Trac 1.0.9 # Jun 1, 2024, 10:10:30 AM Mon, 25 Sep 2006 22:50:47 GMT bensch [9825] * branches/new_class_id/src/lib/graphics/importer/md2/resource_md2.cc (modified) colors are ok now, but the speed really sucks... strange Mon, 25 Sep 2006 22:43:56 GMT bensch [9824] * branches/new_class_id/src/lib/graphics/importer/Makefile.am (modified) * branches/new_class_id/src/lib/graphics/importer/md2/md2Model.cc (modified) * branches/new_class_id/src/lib/graphics/importer/md2/md2Model.h (modified) * branches/new_class_id/src/lib/graphics/importer/md2/resource_md2.cc (copied) * branches/new_class_id/src/lib/graphics/importer/md2/resource_md2.h (copied) first try to make the MD2-model a Resource... it looks quite funny... ... Mon, 25 Sep 2006 21:28:28 GMT bensch [9823] * branches/new_class_id/src/lib/graphics/importer/material.cc (modified) * branches/new_class_id/src/lib/graphics/importer/material.h (modified) * branches/new_class_id/src/lib/graphics/importer/resource_texture.cc (modified) * branches/new_class_id/src/lib/graphics/importer/resource_texture.h (modified) * branches/new_class_id/src/lib/graphics/resource_shader.cc (modified) * branches/new_class_id/src/lib/graphics/resource_shader.h (modified) * branches/new_class_id/src/lib/sound/resource_sound_buffer.cc (modified) * branches/new_class_id/src/lib/sound/resource_sound_buffer.h (modified) * branches/new_class_id/src/lib/util/filesys/directory.cc (modified) * branches/new_class_id/src/lib/util/filesys/directory.h (modified) * branches/new_class_id/src/lib/util/loading/resource.h (modified) * branches/new_class_id/src/story_entities/game_world.cc (modified) * branches/new_class_id/src/world_entities/environments/water.cc (modified) * branches/new_class_id/src/world_entities/environments/water.h (modified) * branches/new_class_id/src/world_entities/skybox.cc (modified) * branches/new_class_id/src/world_entities/skybox.h (modified) orxonox/new_class_id: now it should also be possible, to cache the ...