# # ChangeLog for data/data_extern/programs/OLD/StdQuad_vp.glsl # # Generated by Trac 1.0.9 # May 18, 2024, 12:30:30 PM Tue, 11 Dec 2018 16:22:11 GMT merholzl [12181] * data/data_extern (modified) * data/data_extern/images/levelpreviews/bumpMap.png (copied) * data/data_extern/images/textures/Cube_Lava_COLOR.jpg (copied) * data/data_extern/images/textures/Cube_Lava_MASK.jpg (copied) * data/data_extern/images/textures/Cube_Lava_NORM.jpg (copied) * data/data_extern/materials/BumpMapping (copied) * data/data_extern/materials/Cube_Lava.material (copied) * data/data_extern/materials/Cube_Lava_Normal.material (copied) * data/data_extern/materials/Cube_Lava_Normal_Blank.material (copied) * data/data_extern/materials/Example.material (deleted) * data/data_extern/materials/Examples.compositor (deleted) * data/data_extern/materials/Examples.program (deleted) * data/data_extern/materials/Flares.material (modified) * data/data_extern/materials/ToonShader.material (deleted) * data/data_extern/models/Cube_Lava.mesh (copied) * data/data_extern/models/Cube_Lava_Normal.mesh (copied) * data/data_extern/models/Cube_Lava_Normal_Blank.mesh (copied) * data/data_extern/programs/AmbientOneTexture.glsl (deleted) * data/data_extern/programs/BloomFP.cg (deleted) * data/data_extern/programs/Blur0_ps20.hlsl (deleted) * data/data_extern/programs/Blur0_vs.glsl (deleted) * data/data_extern/programs/Blur0_vs11.hlsl (deleted) * data/data_extern/programs/Blur1_ps20.hlsl (deleted) * data/data_extern/programs/Blur1_vs.glsl (deleted) * data/data_extern/programs/Blur1_vs11.hlsl (deleted) * data/data_extern/programs/Blur_ps.glsl (deleted) * data/data_extern/programs/BumpMapping.cg (deleted) * data/data_extern/programs/Cg (copied) * data/data_extern/programs/Combine_fp.cg (deleted) * data/data_extern/programs/Example_Basic.cg (deleted) * data/data_extern/programs/Example_Basic.hlsl (deleted) * data/data_extern/programs/GLSL (copied) * data/data_extern/programs/GLSL120 (copied) * data/data_extern/programs/GLSL150 (copied) * data/data_extern/programs/GLSL400 (copied) * data/data_extern/programs/GlassFP.cg (deleted) * data/data_extern/programs/Grass.cg (deleted) * data/data_extern/programs/GrayScale.cg (deleted) * data/data_extern/programs/InvertFP.cg (deleted) * data/data_extern/programs/LaplaceFP.cg (deleted) * data/data_extern/programs/OLD (copied) * data/data_extern/programs/OldMovieFP.cg (deleted) * data/data_extern/programs/OldTV.cg (deleted) * data/data_extern/programs/PosterizeFP.cg (deleted) * data/data_extern/programs/Radial_Blur_FP.cg (deleted) * data/data_extern/programs/SharpenEdgesFP.cg (deleted) * data/data_extern/programs/StdQuad_vp.cg (deleted) * data/data_extern/programs/StdQuad_vp.glsl (deleted) * data/data_extern/programs/TilingFP.cg (deleted) * data/data_extern/programs/ToonShaderPS.cg (deleted) * data/data_extern/programs/ToonShader_ps.frag (deleted) * data/data_extern/programs/ToonShader_vs.vert (deleted) * data/data_extern/programs/glow.cg (deleted) * data/data_extern/programs/hdr.cg (deleted) * data/data_extern/programs/hdr.hlsl (deleted) * data/data_extern/programs/hdr_bloom.glsl (deleted) * data/data_extern/programs/hdr_downscale2x2luminence.glsl (deleted) * data/data_extern/programs/hdr_downscale3x3.glsl (deleted) * data/data_extern/programs/hdr_downscale3x3brightpass.glsl (deleted) * data/data_extern/programs/hdr_finalToneMapping.glsl (deleted) * data/data_extern/programs/hdr_tonemap_util.glsl (deleted) * data/data_extern/programs/ps_glow.cg (deleted) * data/data_extern/programs/skinningTwoWeightsShadowCasterVp.glsl (deleted) * data/data_extern/programs/skinningTwoWeightsVp.glsl (deleted) * data/data_extern/programs/vs_glow.cg (deleted) * data/data_extern/resources.oxr (modified) all new materials for HS18 Wed, 07 Nov 2018 09:49:23 GMT wiesep [12083] * data/branches/Shader_HS18/programs/Cg (added) * data/branches/Shader_HS18/programs/Example (added) * data/branches/Shader_HS18/programs/Example/Cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ASCIIFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Common.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DOF_ps.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DitherFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DualQuaternion.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DualQuaternion_Common.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Dyn-Text.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Basic_sm4.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_BumpMapping.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_CelShading.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Fresnel.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Projection.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_TextureArrayVS.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/GlassFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Grass.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/GrayScale.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HWBasicInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HW_VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HalftoneFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HeatVision.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InstancingMisc.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InstancingVertexInterpolators.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Instancing_ps.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InvertFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/NightVisionFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Ocean2HLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Example/Cg/Ocean2HLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Example/Cg/OffsetMapping.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/OldTV.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ParticleGS.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PassthroughFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PassthroughFP_sm4.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ShaderInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Swizzle.gp (added) * data/branches/Shader_HS18/programs/Example/Cg/SwizzleGP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/TilingFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/depthshadowobject.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/hdr.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/instancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/isosurf.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/oceanHLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Example/Cg/oceanHLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Example/Cg/pssm.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/shadows.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowcasterfp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowcastervp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowreceiverfp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowreceivervp.cg (added) * data/branches/Shader_HS18/programs/Example/GLSL (added) * data/branches/Shader_HS18/programs/Example/GLSL/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_Common.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/crowdVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150 (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ASCIIFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTextureWithUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BumpMapVPTangentParity.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Combine_fp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DitherFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_Common.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/EmbossedFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GlassFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassTexVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrayScale.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HalftoneFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/InvertFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LaplaceFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/MetaballFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/NightVisionFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMapping_specular.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OldMovieFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OldTV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PosterizeFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Radial_Blur_FP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SampleFieldVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SharpenEdgesFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowNormals.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowTangents.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUVdir3D.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2a_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex3_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex4_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/TessellateTetrahedraGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/TilingFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/crowdVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_ps.glsl (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD (added) * data/branches/Shader_HS18/programs/OLD/BloomFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Blur0_ps20.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/Blur0_vs11.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_ps20.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_vs11.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/OLD/BumpMapping.cg (added) * data/branches/Shader_HS18/programs/OLD/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/OLD/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/OLD/Example_Basic.hlsl (added) * data/branches/Shader_HS18/programs/OLD/GlassFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Grass.cg (added) * data/branches/Shader_HS18/programs/OLD/GrayScale.cg (added) * data/branches/Shader_HS18/programs/OLD/InvertFP.cg (added) * data/branches/Shader_HS18/programs/OLD/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/OLD/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/OLD/OldTV.cg (added) * data/branches/Shader_HS18/programs/OLD/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/OLD/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/OLD/TilingFP.cg (added) * data/branches/Shader_HS18/programs/OLD/ToonShaderPS.cg (added) * data/branches/Shader_HS18/programs/OLD/glow.cg (added) * data/branches/Shader_HS18/programs/OLD/hdr.cg (added) * data/branches/Shader_HS18/programs/OLD/hdr.hlsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/OLD/ps_glow.cg (added) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/vs_glow.cg (added) Reorganised shader programs