# # ChangeLog for data/branches/Shader_HS18/programs/Example/GLSL150 # # Generated by Trac 1.0.9 # May 20, 2024, 7:00:16 AM Fri, 09 Nov 2018 12:10:40 GMT wiesep [12092] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/programs/Cg (deleted) * data/branches/Shader_HS18/programs/Example/Cg (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/AmbientOneTexture.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Bloom2_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur0_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur1_vs.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/BlurH_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/BlurV_ps20.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_ps.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_vs.glsl (deleted) * 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data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMapping_specular.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayPS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughFP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughVP.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/SampleFieldVS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShaderInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowNormals.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowTangents.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUV.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUVdir3D.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2_vp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2a_vp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex3_vp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex4_vp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/TessellateTetrahedraGS.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/VTFInstancing.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/crowdVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_tonemap_util.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.frag (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.vert (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/shadows.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsShadowCasterVp.glsl (deleted) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsVp.glsl (deleted) Remove unused files Fri, 09 Nov 2018 12:06:05 GMT wiesep [12091] * data/branches/Shader_HS18/materials/Cube_Lava_Normal.material (modified) * data/branches/Shader_HS18/materials/ToonShader.material (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/StdQuad_vp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/SwizzleGP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_bloom.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale2x2luminence.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3brightpass.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_finalToneMapping.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/instancingVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_quad.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_scene.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL120 (added) * data/branches/Shader_HS18/programs/Example/GLSL120/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/AmbientOneTextureWithUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/BumpMapVPTangentParity.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_BumpMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Example_BumpMappingShadowRcvFp.glsl (added) * 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data/branches/Shader_HS18/programs/Example/GLSL120/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL120/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL120/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMappingShadowsFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMappingShadowsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/OffsetMapping_specular.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShowNormals.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShowTangents.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShowUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/ShowUVdir3D.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/StdQuad_Tex2_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/StdQuad_Tex2a_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/StdQuad_Tex3_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/StdQuad_Tex4_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL120/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL120/oceanGLSL.frag (added) * 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data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Combine_fp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/DitherFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/EmbossedFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassTexVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HalftoneFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/InvertFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/IsosurfFS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/IsosurfGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/IsosurfVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LaplaceFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/NightVisionFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/OldMovieFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/OldTV.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayFS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayGS.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayVS.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateGS.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateVS.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PosterizeFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/Radial_Blur_FP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/SharpenEdgesFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_vp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/SwizzleGP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/TilingFP.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_bloom.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale2x2luminence.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3brightpass.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_finalToneMapping.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/instancingVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_quad.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_scene.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverFp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverVp.glsl (modified) * data/branches/Shader_HS18/programs/Example/GLSL400 (added) * data/branches/Shader_HS18/programs/Example/GLSL400/ComputeCS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/RasterizationOrderFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationTd.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationTh.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL400/TessellationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSLES (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ASCIIFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/AmbientOneTexture.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/AmbientOneTextureWithUV.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Bloom2_ps20.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/BlurH_ps20.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/BlurV_ps20.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Blur_vs.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/BrightBloom2_ps20.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/BumpMapVPTangentParity.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ColdCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ColdCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Combine_fp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DOF_ps.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapNormalMapReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapNormalMapReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DepthShadowmapReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DiffuseOneTexture.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/DitherFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/EmbossedFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingShadowRcvFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingShadowRcvVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingSpecularFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingSpecularVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_BumpMappingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_CelShadingFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_CelShadingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_FresnelFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_FresnelVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_ProjectionFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_ProjectionVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_TextureArrayPS.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Example_TextureArrayVS.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GlassFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassAmbientFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassAmbientVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassTexVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrassVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/GrayScale.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HalftoneFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwareMorphAnimationVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwareMorphAnimationWithNormalsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwarePoseAnimationVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HardwarePoseAnimationWithNormalsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatBlurFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatBlurVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/HeatCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSLES/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/InvertFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LaplaceFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LightToHeatFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/LightToHeatVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/NightVisionFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Ocean2GLSLES.frag (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Ocean2GLSLES.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMappingFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMappingShadowsFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMappingShadowsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMappingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OffsetMapping_specular.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OldMovieFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/OldTV.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/PassthroughFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/PassthroughVP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/PosterizeFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/Radial_Blur_FP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/SharpenEdgesFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowNormals.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowTangents.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowUV.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/ShowUVdir3D.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex2_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex2a_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex3_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_Tex4_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/StdQuad_vp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/SwizzleGP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/TilingFP.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSLES/depthshadowobjectFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/depthshadowobjectVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdrFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_bloom.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale2x2luminence.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale3x3.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_downscale3x3brightpass.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/hdr_finalToneMapping.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/instancingVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/mrttestfp_quad.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/mrttestfp_scene.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmCasterFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmReceiverFp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmReceiverVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/pssmVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/shadows.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/skinningTwoWeightsShadowCasterVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/skinningTwoWeightsVp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowcasterfp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowcastervp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowreceiverfp.glsles (added) * data/branches/Shader_HS18/programs/Example/GLSLES/varianceshadowreceivervp.glsles (added) * data/branches/Shader_HS18/resources.oxr (modified) Updated programs and adjusted Material to work with GLSL>150 Wed, 07 Nov 2018 09:49:23 GMT wiesep [12083] * data/branches/Shader_HS18/programs/Cg (added) * data/branches/Shader_HS18/programs/Example (added) * data/branches/Shader_HS18/programs/Example/Cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ASCIIFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Common.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DOF_ps.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DitherFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DualQuaternion.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/DualQuaternion_Common.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Dyn-Text.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Basic_sm4.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_BumpMapping.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_CelShading.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Fresnel.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_Projection.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Example_TextureArrayVS.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/GlassFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Grass.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/GrayScale.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HWBasicInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HW_VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HalftoneFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/HeatVision.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InstancingMisc.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InstancingVertexInterpolators.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Instancing_ps.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/InvertFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/NightVisionFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Ocean2HLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Example/Cg/Ocean2HLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Example/Cg/OffsetMapping.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/OldTV.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ParticleGS.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PassthroughFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PassthroughFP_sm4.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/ShaderInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/Swizzle.gp (added) * data/branches/Shader_HS18/programs/Example/Cg/SwizzleGP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/TilingFP.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/VTFInstancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/depthshadowobject.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/hdr.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/instancing.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/isosurf.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/oceanHLSL_Cg.frag (added) * data/branches/Shader_HS18/programs/Example/Cg/oceanHLSL_Cg.vert (added) * data/branches/Shader_HS18/programs/Example/Cg/pssm.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/shadows.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowcasterfp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowcastervp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowreceiverfp.cg (added) * data/branches/Shader_HS18/programs/Example/Cg/varianceshadowreceivervp.cg (added) * data/branches/Shader_HS18/programs/Example/GLSL (added) * data/branches/Shader_HS18/programs/Example/GLSL/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_Common.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/crowdVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150 (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ASCIIFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/AmbientOneTextureWithUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Bloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurH_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BlurV_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Blur_vs.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BrightBloom2_ps20.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/BumpMapVPTangentParity.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ColdCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Combine_fp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowObjectVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DiffuseOneTexture.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DitherFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_Common.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_ShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhase.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/DualQuaternion_TwoPhaseShadowCaster.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/EmbossedFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingShadowRcvVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingSpecularVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_BumpMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_CelShadingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_FresnelVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Example_TextureArrayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GlassFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassTexVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrassVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/GrayScale.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HWBasicInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HW_VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HalftoneFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatBlurVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/HeatCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Instancing.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/InstancingMisc.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/InvertFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LaplaceFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/LightToHeatVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/MetaballFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/NightVisionFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Ocean2GLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingShadowsVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMappingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OffsetMapping_specular.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OldMovieFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/OldTV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayPS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_GenerateVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughVP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/PosterizeFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/Radial_Blur_FP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SampleFieldVS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShaderInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SharpenEdgesFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowNormals.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowTangents.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUV.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/ShowUVdir3D.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex2a_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex3_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_Tex4_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/SwizzleGP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/TessellateTetrahedraGS.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/TilingFP.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/VTFInstancing.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/crowdVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/instancingVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_quad.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/mrttestfp_scene.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.frag (added) * data/branches/Shader_HS18/programs/Example/GLSL150/oceanGLSL.vert (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverFp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/pssmReceiverVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/shadows.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/Example/GLSL150/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/GLSL (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_ps.glsl (added) * data/branches/Shader_HS18/programs/GLSL/ToonShader_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD (added) * data/branches/Shader_HS18/programs/OLD/BloomFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Blur0_ps20.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur0_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/Blur0_vs11.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_ps20.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_vs.glsl (added) * data/branches/Shader_HS18/programs/OLD/Blur1_vs11.hlsl (added) * data/branches/Shader_HS18/programs/OLD/Blur_ps.glsl (added) * data/branches/Shader_HS18/programs/OLD/BumpMapping.cg (added) * data/branches/Shader_HS18/programs/OLD/Combine_fp.cg (added) * data/branches/Shader_HS18/programs/OLD/Example_Basic.cg (added) * data/branches/Shader_HS18/programs/OLD/Example_Basic.hlsl (added) * data/branches/Shader_HS18/programs/OLD/GlassFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Grass.cg (added) * data/branches/Shader_HS18/programs/OLD/GrayScale.cg (added) * data/branches/Shader_HS18/programs/OLD/InvertFP.cg (added) * data/branches/Shader_HS18/programs/OLD/LaplaceFP.cg (added) * data/branches/Shader_HS18/programs/OLD/OldMovieFP.cg (added) * data/branches/Shader_HS18/programs/OLD/OldTV.cg (added) * data/branches/Shader_HS18/programs/OLD/PosterizeFP.cg (added) * data/branches/Shader_HS18/programs/OLD/Radial_Blur_FP.cg (added) * data/branches/Shader_HS18/programs/OLD/SharpenEdgesFP.cg (added) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.cg (added) * data/branches/Shader_HS18/programs/OLD/StdQuad_vp.glsl (added) * data/branches/Shader_HS18/programs/OLD/TilingFP.cg (added) * data/branches/Shader_HS18/programs/OLD/ToonShaderPS.cg (added) * data/branches/Shader_HS18/programs/OLD/glow.cg (added) * data/branches/Shader_HS18/programs/OLD/hdr.cg (added) * data/branches/Shader_HS18/programs/OLD/hdr.hlsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_bloom.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale2x2luminence.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale3x3.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_downscale3x3brightpass.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_finalToneMapping.glsl (added) * data/branches/Shader_HS18/programs/OLD/hdr_tonemap_util.glsl (added) * data/branches/Shader_HS18/programs/OLD/ps_glow.cg (added) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsShadowCasterVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/skinningTwoWeightsVp.glsl (added) * data/branches/Shader_HS18/programs/OLD/vs_glow.cg (added) Reorganised shader programs