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Diff Rev Age Author Log Message
(edit) @10580   6 years landauf it's now possible to define required plugins in the level definition …
(edit) @10579   6 years landauf inverted dependency between level and gametype: gametype now …
(edit) @10578   6 years landauf removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
(edit) @10577   6 years landauf no need to store the namespace again, this is already done in the …
(edit) @10576   6 years landauf removed changedGametype and getOldGametype from BaseObject. the …
(edit) @10575   6 years landauf create the scoreboard directly with the correct gametype. this …
(edit) @10574   6 years landauf removed some init() functions, integrated them directly into the …
(edit) @10573   6 years landauf there are no objects_ at this point, so it's not necessary to set the …
(edit) @10572   6 years landauf removed unnecessary code - setGametype or changedGametype is never …
(edit) @10571   6 years landauf BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
(edit) @10570   6 years landauf not sure why Level was synchronized in Scene, but it doesn't seem to …
(edit) @10569   6 years landauf fixed bug which was introduced in r10563: when unloading in client …
(edit) @10568   6 years landauf Enforce type-safety of ObjectListIterator. Previously it was possible …
(edit) @10567   6 years landauf added functions to use ObjectList<T> for any context
(edit) @10566   6 years landauf moved destruction of all level objects from Client to GSLevel. …
(edit) @10565   6 years landauf fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
(edit) @10564   6 years landauf bugfix: after receiving a ClassID packet, the client erases the list …
(edit) @10563   6 years landauf level should be it's own level (the same pattern that is already used …
(edit) @10562   6 years landauf removed unnecessary code - this is all done by passing the context to …
(edit) @10561   6 years landauf found some unregistered classes
(edit) @10560   6 years landauf use auto-conversion
(edit) @10559   6 years landauf these two classes used pointers to weakptrs - why? just use normal …
(edit) @10558   6 years landauf no need to call get() on Weak or StrongPtr. they are automatically …
(edit) @10557   6 years landauf cleanup: no need to pass/return WeakPtrs to/from functions. normal …
(edit) @10556   6 years landauf I assume that this should be WeakPtr instead of StrongPtr?
(edit) @10555   6 years landauf renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
(edit) @10554   6 years landauf Gametype should store a WeakPtr to GametypeInfo to avoid circular …
(edit) @10553   6 years landauf fixed reference counting in unload() - unsigned int cannot be < 0
(edit) @10552   6 years landauf added PluginManager to load/unload plugins at runtime
(edit) @10551   6 years landauf fixed build
(edit) @10550   6 years landauf use try-catch in inner function
(edit) @10549   6 years landauf renamed variable. it's the library's name (e.g. libpong) and not the …
(edit) @10548   6 years landauf write the module's name into the .module/.plugin file
(edit) @10547   6 years landauf added support for plugins in the buildsystem. plugins are like …
(edit) @10546   6 years muemart Fix MSVC14/Visual Studio 2015 build: std::less must be constexpr
(edit) @10545   6 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
(edit) @10544   6 years landauf fixed tests
(edit) @10543   6 years landauf create and destroy root-context in a controlled manner
(edit) @10542   6 years landauf clean and explicit setup/shutdown of singletons that are used by …
(edit) @10541   6 years landauf fixed include paths
(edit) @10540   6 years landauf moved DynLib and DynLibManager into module sub-directory
(edit) @10539   6 years landauf destroy objects before deleting identifiers (when unloading a module)
(edit) @10538   6 years landauf now that the order of initialization is well defined (first …
(edit) @10537   6 years landauf made some functions private in ClassIdentifier
(edit) @10536   6 years landauf unload in reversed order
(edit) @10535   6 years landauf statically initialized instances are now registered with a type. …
(edit) @10534   6 years landauf fix
(edit) @10533   6 years landauf fixed tests
(edit) @10532   6 years landauf use CoreStaticInitializationHandler to initialize core instances
(edit) @10531   6 years landauf added draft for StaticInitializationHandler
(edit) @10530   6 years landauf statically initialized instances may contain a type. currently not used.
(edit) @10529   6 years landauf find VLD (the path in the PATH variable points to bin/WinXX, so we …
(edit) @10528   6 years landauf destroy singleton when wrapper is destroyed
(edit) @10527   6 years landauf unload modules, unload and destroy all statically initialized instances
(edit) @10526   6 years landauf identifier removes itself from all related identifiers when being destroyed
(edit) @10525   6 years landauf unload debug overly while unloading graphics
(edit) @10524   6 years landauf unload graphics when the game exits
(edit) @10523   6 years landauf bugfix: DynLib::mName must be equal to the string in the …
(edit) @10522   6 years landauf remove StaticallyInitializedInstance from the same module where it was …
(edit) @10521   6 years landauf bugfix: the wrong set was used
(edit) @10520   6 years landauf StaticallyInitializedInstances are now responsible to delete the …
(edit) @10519   6 years landauf only verify freshly initialized identifiers
(edit) @10518   6 years landauf load modules AFTER core was initialized. load each module with a …
(edit) @10517   6 years landauf activating a scopelistener right after registering may not be the best …
(edit) @10516   6 years landauf fixed compilation error on buildserver
(edit) @10515   6 years landauf if the scope is already active when a scopelistener is registered, …
(edit) @10514   6 years landauf don't store scope in ScopeListener - instead register the listener in …
(edit) @10513   6 years landauf refactoring: moved code from Scope.h into ScopeManager
(edit) @10512   6 years landauf fixed issue: Class(T) may not be allowed in …
(edit) @10511   6 years landauf bugfix: comparison function was not symmetric. e.g. two …
(edit) @10510   6 years landauf fixed CMakeLists.txt
(edit) @10509   6 years landauf moved static application paths (root, executable, modules) into new …
(edit) @10508   6 years landauf removed unused code from Loader
(edit) @10507   6 years maxima Presentation level changed
(edit) @10505   6 years maxima changed the presentation level and script
(edit) @10504   6 years maxima Bugfix: See Commit 10502. New orbStation Template.
(edit) @10503   6 years meggiman Changed Speed of Bomb to 600 and reduced flying time to 2.5 seconds.
(edit) @10502   6 years meggiman Bugfix: Game crashed if a pawn was directly hit by the bomb. Changed …
(edit) @10500   6 years sborghi Final template with all new models and rotation parabola.
(edit) @10499   6 years maxima New XMLPort for ControllerDirector. The name of the script can now be …
(edit) @10498   6 years maxima Pres level modified
(edit) @10497   6 years maxima multiplayer branch merged to presentation
(edit) @10496   6 years maxima clangenb: new spaceship heartattack merged to presentation
(edit) @10495   6 years maxima small changes
(edit) @10494   6 years clangenb branch added
(edit) @10491   6 years maxima new spaceship by ssimone
(edit) @10489   6 years maxima scriptable controller branch merged to presentation.
(edit) @10487   6 years maxima Bug fixed
(edit) @10486   6 years maxima weaponFS15 branch merged to presentation. spaceshipFS15 has …
(edit) @10485   6 years maxima ParticleEffects branch merged to presentation. New level …
(edit) @10484   6 years landauf made ConsoleCommandManager a singleton.
(edit) @10483   6 years landauf avoid dependency on IdentifierManager for as long as possible
(edit) @10482   6 years landauf detail
(edit) @10481   6 years landauf StaticallyInitializedIdentifier is now responsible to register and …
(edit) @10480   6 years landauf removed dependency of Language on CoreConfig.
(edit) @10479   6 years landauf moved config values and all related functions from Game and Core to …
(edit) @10478   6 years landauf callStaticNetworkFunction() and callMemberNetworkFunction() are now …
(edit) @10477   6 years landauf simplified CMakeLists.txt
(edit) @10476   6 years landauf wrap NetworkFunction in a StaticallyInitializedInstance
(edit) @10475   6 years landauf refactored the interface of NetworkFunctionManager: maps are better …
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