# # ChangeLog for code/trunk # # Generated by Trac 1.0.9 # May 8, 2024, 5:33:02 AM Thu, 30 Jul 2015 12:13:21 GMT muemart [10546] * code/trunk/src/libraries/tools/TextureGenerator.cc (modified) Fix MSVC14/Visual Studio 2015 build: std::less must be constexpr Thu, 07 May 2015 22:17:03 GMT fvultier [10437] * code/trunk/src/modules/jump/JumpScore.cc (modified) * code/trunk/src/orxonox/worldentities/ControllableEntity.h (modified) * code/trunk/src/orxonox/worldentities/MobileEntity.h (modified) * code/trunk/src/orxonox/worldentities/StaticEntity.h (modified) * code/trunk/src/orxonox/worldentities/pawns/Pawn.h (modified) * code/trunk/src/orxonox/worldentities/pawns/SpaceShip.h (modified) Removed unnecessary output to console in kump minigame. Added a small ... Sun, 15 Mar 2015 16:27:57 GMT smerkli [10318] * code/trunk/src/modules/gametypes/SpaceRaceController.cc (modified) fixed destructor (during class hierarchy initialization) Sun, 15 Mar 2015 16:22:19 GMT smerkli [10317] * code/trunk/src/libraries/util/output/OutputDefinitions.h (modified) fixed compiler warnings Sun, 15 Mar 2015 14:22:18 GMT smerkli [10316] * code/trunk/src/orxonox/Scene.cc (modified) only load debug drawer if graphics is enabled Mon, 02 Mar 2015 22:19:32 GMT landauf [10299] * code/trunk/src/modules/weapons/projectiles/SimpleRocket.cc (modified) * code/trunk/src/orxonox/gamestates/GSLevel.cc (modified) fixed crash in SimpleRocket (during level-unloading). improved debug ... Mon, 02 Mar 2015 22:18:45 GMT landauf [10298] * code/trunk/src/libraries/core/BaseObject.h (modified) * code/trunk/src/libraries/core/Namespace.cc (modified) fixed potential crash during level-unloading: Namespace is a context ... Sun, 01 Mar 2015 21:11:26 GMT landauf [10297] * code/trunk/data/levels/underAttack.oxw (modified) improved underAttack.oxw - now with lots of turrets attached to the ... Sun, 01 Mar 2015 21:06:17 GMT landauf [10296] * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/FusionFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/HsW01.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LaserFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LightningGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/RocketFire.cc (modified) don't add the pawn's velocity to the projectile's velocity. this ... Sun, 01 Mar 2015 20:59:53 GMT muemart [10295] * code/trunk/src/libraries/core/DynLib.cc (modified) * code/trunk/src/libraries/core/GraphicsManager.cc (modified) * code/trunk/src/libraries/core/PathConfig.cc (modified) Avoid using the system path variables on windows (also gets rid of ... Sun, 01 Mar 2015 20:59:28 GMT landauf [10294] * code/trunk/src/modules/overlays/hud/HUDNavigation.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/FusionFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/HsW01.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LaserFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LightningGun.cc (modified) * code/trunk/src/orxonox/controllers/ArtificialController.cc (modified) made projectiles slower (and all have the same speed now). makes it ... Sun, 01 Mar 2015 19:59:15 GMT landauf [10293] * code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.h (modified) avoid collisions between projectiles of a turret and the parent-pawn ... Sun, 01 Mar 2015 14:27:01 GMT landauf [10292] * code/trunk/data/overlays/HUD.oxo (modified) * code/trunk/data/overlays/HUDTemplates3.oxo (modified) * code/trunk/data/overlays/HUDTemplatesFPS.oxo (modified) * code/trunk/src/modules/overlays/hud/HUDNavigation.cc (modified) fixed text size in HUD (marker which shows the enemy's name). the ... Sun, 01 Mar 2015 14:08:45 GMT landauf [10291] * code/trunk/src/libraries/util/Math.cc (modified) * code/trunk/src/modules/overlays/hud/HUDNavigation.cc (modified) * code/trunk/src/modules/overlays/hud/HUDNavigation.h (modified) simplified Math: temp is always positive, thus only solution1 is ... Sun, 01 Mar 2015 13:17:08 GMT landauf [10290] * code/trunk/src/modules/weapons/weaponmodes/HsW01.cc (modified) * code/trunk/src/orxonox/controllers/FormationController.cc (modified) details Sun, 01 Mar 2015 13:16:34 GMT landauf [10289] * code/trunk/src/libraries/util/Math.cc (modified) * code/trunk/src/orxonox/controllers/ArtificialController.cc (modified) fixed target position calculation: a) the math was wrong (not sure ... Sat, 28 Feb 2015 22:55:18 GMT landauf [10288] * code/trunk/src/orxonox/worldentities/WorldEntity.cc (modified) * code/trunk/src/orxonox/worldentities/WorldEntity.h (modified) added bullet settings for CCD (continuous collision detection) to ... Sat, 28 Feb 2015 22:50:41 GMT landauf [10287] * code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/Projectile.cc (modified) use dynamic physics for projectiles. this seems to avoid 'tunneling' ... Sat, 28 Feb 2015 17:14:55 GMT landauf [10286] * code/trunk/cmake/CompilerConfigMSVC.cmake (modified) trying to fix msvc linker warnings related to /INCREMENTAL:YES Thu, 26 Feb 2015 21:29:13 GMT landauf [10284] * code/trunk/src/modules/dodgerace/CMakeLists.txt (modified) * code/trunk/src/modules/dodgerace/DodgeRaceShip.h (modified) * code/trunk/src/modules/jump/CMakeLists.txt (modified) * code/trunk/src/modules/mini4dgame/CMakeLists.txt (modified) * code/trunk/src/modules/questsystem/CMakeLists.txt (modified) removed some unnecessary module dependencies Tue, 24 Feb 2015 21:54:24 GMT landauf [10281] * code/trunk/data/defaultConfig/keybindings.ini (modified) * code/trunk/src/orxonox/OrxonoxPrereqs.h (modified) * code/trunk/src/orxonox/gamestates/GSLevel.cc (modified) * code/trunk/src/orxonox/gamestates/GSLevel.h (modified) * code/trunk/src/orxonox/gamestates/GSLevelMemento.h (added) * code/trunk/src/orxonox/gametypes/Gametype.cc (modified) * code/trunk/src/orxonox/gametypes/Gametype.h (modified) added command 'reloadLevel' (by default on F5) which reloads the ...