# # ChangeLog for code/branches/sagerjFS16/src/modules/weapons # # Generated by Trac 1.0.9 # Jun 6, 2024, 4:23:22 PM Thu, 12 May 2016 14:03:47 GMT sagerj [11185] * code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi (modified) * code/branches/sagerjFS16/data/levels/missionOne.oxw (modified) * code/branches/sagerjFS16/data/overlays/HUDTemplates3.oxo (modified) * code/branches/sagerjFS16/src/modules/overlays/hud/CMakeLists.txt (modified) * code/branches/sagerjFS16/src/modules/overlays/hud/HUDChargeBar.cc (added) * code/branches/sagerjFS16/src/modules/overlays/hud/HUDChargeBar.h (added) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h (modified) fix the charging during reloadtime, the hudchargebar working so far... Thu, 28 Apr 2016 13:09:26 GMT sagerj [11175] * code/branches/sagerjFS16/data/defaultConfig/keybindings.ini (modified) * code/branches/sagerjFS16/src/modules/invader/InvaderEnemyShooter.cc (modified) * code/branches/sagerjFS16/src/modules/invader/InvaderShip.cc (modified) * code/branches/sagerjFS16/src/modules/jump/JumpFigure.cc (modified) * code/branches/sagerjFS16/src/modules/jump/JumpFigure.h (modified) * code/branches/sagerjFS16/src/modules/objects/controllers/TurretController.cc (modified) * code/branches/sagerjFS16/src/modules/towerdefense/TowerDefenseSelecter.cc (modified) * code/branches/sagerjFS16/src/modules/towerdefense/TowerDefenseSelecter.h (modified) * code/branches/sagerjFS16/src/modules/weapons/projectiles/Rocket.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/projectiles/Rocket.h (modified) * code/branches/sagerjFS16/src/modules/weapons/projectiles/RocketOld.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/projectiles/RocketOld.h (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/AIController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/ArtificialController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/ArtificialController.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/DroneController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/FightingController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/WaypointPatrolController.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Spectator.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Spectator.h (modified) overwritten many fire functions now only need to implement timer/charges Thu, 21 Apr 2016 14:47:39 GMT sagerj [11174] * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.h (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.h (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.h (modified) everything beneath weaponmode changed to push/release - wm modified ... Thu, 21 Apr 2016 13:33:48 GMT sagerj [11170] * code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc (modified) running backup Thu, 14 Apr 2016 14:02:00 GMT sagerj [11166] * code/branches/sagerjFS16/data/levels/includes/weaponSettingsEscort.oxi (modified) * code/branches/sagerjFS16/src/modules/weapons/WeaponsPrereqs.h (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/CMakeLists.txt (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.cc (modified) * code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Pawn.h (modified) today I got pawn'ed Thu, 24 Mar 2016 14:56:35 GMT sagerj [11153] * code/branches/sagerjFS16/data/defaultConfig/keybindings.ini (modified) * code/branches/sagerjFS16/data/gui/scripts/KeyBindMenu.lua (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (modified) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/HumanController.h (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.h (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.h (modified) added release functions in various classes: weaponmode, weaponsystem, ... Thu, 17 Mar 2016 14:53:19 GMT sagerj [11142] * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc (added) * code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h (added) * code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc (modified) * code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h (modified) first commit, added discharger weaponclass Thu, 17 Mar 2016 12:57:56 GMT fvultier [11138] * code/branches/sagerjFS16 (copied) Thu, 04 Feb 2016 22:54:04 GMT fvultier [11108] * code/trunk/data/levels/includes/weaponSettingsFPS.oxi (modified) * code/trunk/data/levels/includes/weaponSettingsGhost.oxi (modified) * code/trunk/data/levels/templates/pickupRepresentationTemplates.oxt (modified) * code/trunk/src/modules/weapons/munitions/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/munitions/FlameMunition.cc (added) * code/trunk/src/modules/weapons/munitions/FlameMunition.h (added) * code/trunk/src/modules/weapons/munitions/LaserMunition.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.h (modified) * code/trunk/src/modules/weapons/projectiles/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/projectiles/FlameGunProjectile.cc (added) * code/trunk/src/modules/weapons/projectiles/FlameGunProjectile.h (added) * code/trunk/src/modules/weapons/projectiles/LightningGunProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/ParticleProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/ParticleProjectile.h (modified) * code/trunk/src/modules/weapons/projectiles/Projectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.h (modified) * code/trunk/src/modules/weapons/weaponmodes/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.h (modified) * code/trunk/src/modules/weapons/weaponmodes/FlameGun.cc (added) * code/trunk/src/modules/weapons/weaponmodes/FlameGun.h (added) * code/trunk/src/modules/weapons/weaponmodes/FusionFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/GravityBombFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/HsW01.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/IceGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LaserFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LightningGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/MineGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/SplitGun.cc (modified) * code/trunk/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/trunk/src/orxonox/weaponsystem/WeaponMode.h (modified) A few modifications in the weapon system: WeaponModes may play a ...