# # ChangeLog for code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp # # Generated by Trac 1.0.9 # May 10, 2024, 9:52:23 PM Sun, 19 Oct 2008 22:44:41 GMT rgrieder [1963] * code/branches/physics/src/bullet (added) * code/branches/physics/src/bullet/AUTHORS (added) * code/branches/physics/src/bullet/Bullet-C-Api.h (added) * code/branches/physics/src/bullet/BulletCollision (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btDbvt.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp (added) * code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h (added) * code/branches/physics/src/bullet/BulletCollision/CMakeLists.txt (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btUnionFind.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btBoxShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCollisionShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCompoundShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConcaveShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConeShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConeShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btEmptyShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btMaterial.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btShapeHull.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btSphereShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleShape.h (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btBoxCollision.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btClipPolygon.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btContactProcessing.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btContactProcessing.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactBvh.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactShape.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGImpactShape.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btGeometryOperations.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btQuantization.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_array.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_bitset.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_box_collision.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_box_set.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_box_set.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_clip_polygon.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_contact.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_contact.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_geom_types.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_geometry.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_hash_table.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_linear_math.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_math.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_memory.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_memory.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_radixsort.h (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp (added) * code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_tri_collision.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp (added) * code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h (added) * code/branches/physics/src/bullet/BulletDynamics (added) * code/branches/physics/src/bullet/BulletDynamics/CMakeLists.txt (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/Bullet-C-API.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btRigidBody.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btRigidBody.h (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h (added) * code/branches/physics/src/bullet/BulletDynamics/Vehicle (added) * code/branches/physics/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h (added) * code/branches/physics/src/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h (added) * code/branches/physics/src/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp (added) * code/branches/physics/src/bullet/BulletDynamics/Vehicle/btWheelInfo.h (added) * code/branches/physics/src/bullet/BulletLicense.txt (added) * code/branches/physics/src/bullet/BulletMultiThreaded (added) * code/branches/physics/src/bullet/BulletMultiThreaded/CMakeLists.txt (added) * code/branches/physics/src/bullet/BulletMultiThreaded/PlatformDefinitions.h (added) * code/branches/physics/src/bullet/BulletMultiThreaded/PosixThreadSupport.cpp (added) * code/branches/physics/src/bullet/BulletMultiThreaded/PosixThreadSupport.h (added) * code/branches/physics/src/bullet/BulletMultiThreaded/SequentialThreadSupport.cpp (added) * code/branches/physics/src/bullet/BulletMultiThreaded/SequentialThreadSupport.h (added) * code/branches/physics/src/bullet/BulletMultiThreaded/Win32ThreadSupport.cpp (added) * code/branches/physics/src/bullet/BulletMultiThreaded/Win32ThreadSupport.h (added) * code/branches/physics/src/bullet/BulletMultiThreaded/btThreadSupportInterface.cpp (added) * code/branches/physics/src/bullet/BulletMultiThreaded/btThreadSupportInterface.h (added) * code/branches/physics/src/bullet/BulletSoftBody (added) * code/branches/physics/src/bullet/BulletSoftBody/CMakeLists.txt (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBody.cpp (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBody.h (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBodyHelpers.cpp (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBodyHelpers.h (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBodyInternals.h (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp (added) * code/branches/physics/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h (added) * code/branches/physics/src/bullet/BulletSoftBody/btSparseSDF.h (added) * code/branches/physics/src/bullet/CMakeLists.txt (added) * code/branches/physics/src/bullet/ChangeLog (added) * code/branches/physics/src/bullet/LICENSE (added) * code/branches/physics/src/bullet/LinearMath (added) * code/branches/physics/src/bullet/LinearMath/CMakeLists.txt (added) * code/branches/physics/src/bullet/LinearMath/btAabbUtil2.h (added) * code/branches/physics/src/bullet/LinearMath/btAlignedAllocator.cpp (added) * code/branches/physics/src/bullet/LinearMath/btAlignedAllocator.h (added) * code/branches/physics/src/bullet/LinearMath/btAlignedObjectArray.h (added) * code/branches/physics/src/bullet/LinearMath/btConvexHull.cpp (added) * code/branches/physics/src/bullet/LinearMath/btConvexHull.h (added) * code/branches/physics/src/bullet/LinearMath/btDefaultMotionState.h (added) * code/branches/physics/src/bullet/LinearMath/btGeometryUtil.cpp (added) * code/branches/physics/src/bullet/LinearMath/btGeometryUtil.h (added) * code/branches/physics/src/bullet/LinearMath/btHashMap.h (added) * code/branches/physics/src/bullet/LinearMath/btIDebugDraw.h (added) * code/branches/physics/src/bullet/LinearMath/btList.h (added) * code/branches/physics/src/bullet/LinearMath/btMatrix3x3.h (added) * code/branches/physics/src/bullet/LinearMath/btMinMax.h (added) * code/branches/physics/src/bullet/LinearMath/btMotionState.h (added) * code/branches/physics/src/bullet/LinearMath/btPoint3.h (added) * code/branches/physics/src/bullet/LinearMath/btPoolAllocator.h (added) * code/branches/physics/src/bullet/LinearMath/btQuadWord.h (added) * code/branches/physics/src/bullet/LinearMath/btQuaternion.h (added) * code/branches/physics/src/bullet/LinearMath/btQuickprof.cpp (added) * code/branches/physics/src/bullet/LinearMath/btQuickprof.h (added) * code/branches/physics/src/bullet/LinearMath/btRandom.h (added) * code/branches/physics/src/bullet/LinearMath/btScalar.h (added) * code/branches/physics/src/bullet/LinearMath/btStackAlloc.h (added) * code/branches/physics/src/bullet/LinearMath/btTransform.h (added) * code/branches/physics/src/bullet/LinearMath/btTransformUtil.h (added) * code/branches/physics/src/bullet/LinearMath/btVector3.h (added) * code/branches/physics/src/bullet/NEWS (added) * code/branches/physics/src/bullet/README (added) * code/branches/physics/src/bullet/VERSION (added) * code/branches/physics/src/bullet/btBulletCollisionCommon.h (added) * code/branches/physics/src/bullet/btBulletDynamicsCommon.h (added) Added Bullet physics engine.