# # ChangeLog for code/branches/network4/src/libraries # # Generated by Trac 1.0.9 # Jun 1, 2024, 11:38:57 AM Fri, 10 Dec 2010 16:07:02 GMT scheusso [7753] * code/branches/network4/src/libraries/network/packet/Gamestate.cc (modified) * code/branches/network4/src/libraries/network/packet/Gamestate.h (modified) * code/branches/network4/src/orxonox/gametypes/Gametype.cc (modified) * code/branches/network4/src/orxonox/gametypes/Gametype.h (modified) * code/branches/network4/src/orxonox/worldentities/ControllableEntity.cc (modified) -(hopefully) fixed that nasty bug -some cleaning up -readding ... Fri, 03 Dec 2010 13:38:51 GMT dafrick [7718] * code/branches/network4/data/DefaultResources.oxr (modified) * code/branches/network4/src/libraries/core/GUIManager.cc (modified) * code/branches/network4/src/libraries/tools/ResourceLocation.cc (modified) Updating branch for changes in the data repository. Please also ... Tue, 28 Sep 2010 20:10:56 GMT scheusso [7497] * code/branches/network4 (modified) * code/branches/network4/src/libraries/network/packet/Gamestate.cc (modified) * code/branches/network4/src/libraries/network/packet/Gamestate.h (modified) * code/branches/network4/src/libraries/network/synchronisable/Synchronisable.cc (modified) * code/branches/network4/src/modules/weapons/MuzzleFlash.cc (modified) merging network3 into network4 branch Tue, 28 Sep 2010 20:05:38 GMT scheusso [7496] * code/branches/network4 (copied) creating new network4 branch for network testing and (maybe also) ... Tue, 28 Sep 2010 19:48:32 GMT scheusso [7495] * code/trunk/src/libraries/network/Client.cc (modified) * code/trunk/src/libraries/network/FunctionCall.cc (modified) * code/trunk/src/libraries/network/FunctionCall.h (modified) * code/trunk/src/libraries/network/FunctionCallManager.cc (modified) * code/trunk/src/libraries/network/FunctionCallManager.h (modified) * code/trunk/src/libraries/network/NetworkFunction.h (modified) * code/trunk/src/libraries/network/packet/FunctionCalls.cc (modified) * code/trunk/src/orxonox/worldentities/ControllableEntity.cc (modified) buffering incoming function calls for non-existing objects works now