# # ChangeLog for code/branches/network/src/network/packet/Gamestate.cc # # Generated by Trac 1.0.9 # May 29, 2024, 2:26:52 AM Sun, 12 Oct 2008 10:15:30 GMT scheusso [1901] * code/branches/network/TODO (modified) * code/branches/network/src/network/Client.cc (modified) * code/branches/network/src/network/Client.h (modified) * code/branches/network/src/network/ClientConnection.cc (modified) * code/branches/network/src/network/ClientConnection.h (modified) * code/branches/network/src/network/ConnectionManager.cc (modified) * code/branches/network/src/network/GamestateClient.cc (modified) * code/branches/network/src/network/GamestateManager.cc (modified) * code/branches/network/src/network/Host.h (modified) * code/branches/network/src/network/Server.cc (modified) * code/branches/network/src/network/Server.h (modified) * code/branches/network/src/network/Synchronisable.cc (modified) * code/branches/network/src/network/Synchronisable.h (modified) * code/branches/network/src/network/packet/DeleteObjects.cc (modified) * code/branches/network/src/network/packet/Gamestate.cc (modified) * code/branches/network/src/network/packet/Gamestate.h (modified) * code/branches/network/src/network/packet/Packet.cc (modified) * code/branches/network/src/orxonox/Settings.h (modified) * code/branches/network/src/orxonox/gamestates/GSServer.cc (modified) * code/branches/network/src/orxonox/objects/Backlight.cc (modified) * code/branches/network/src/orxonox/objects/Backlight.h (modified) * code/branches/network/src/orxonox/objects/Model.cc (modified) * code/branches/network/src/orxonox/objects/Projectile.cc (modified) * code/branches/network/src/orxonox/objects/SpaceShip.cc (modified) Lots of changes: Some fixes/hacks in objects Changes in Gamestates ... Thu, 25 Sep 2008 22:59:48 GMT scheusso [1834] * code/branches/network/TODO (modified) * code/branches/network/src/network/ConnectionManager.cc (modified) * code/branches/network/src/network/Server.cc (modified) * code/branches/network/src/network/Synchronisable.cc (modified) * code/branches/network/src/network/Synchronisable.h (modified) * code/branches/network/src/network/packet/Gamestate.cc (modified) * code/branches/network/src/orxonox/objects/BillboardProjectile.cc (modified) * code/branches/network/src/orxonox/objects/ParticleProjectile.cc (modified) * code/branches/network/src/orxonox/objects/ParticleProjectile.h (modified) * code/branches/network/src/orxonox/objects/Projectile.cc (modified) * code/branches/network/src/orxonox/objects/Projectile.h (modified) * code/branches/network/src/orxonox/objects/SpaceShip.cc (modified) Fix in Projectiles (network fix) different improvements in ... Mon, 22 Sep 2008 22:46:37 GMT scheusso [1827] * code/branches/network/src/network/GamestateClient.cc (modified) * code/branches/network/src/network/GamestateManager.cc (modified) * code/branches/network/src/network/Synchronisable.cc (modified) * code/branches/network/src/network/Synchronisable.h (modified) * code/branches/network/src/network/packet/Gamestate.cc (modified) * code/branches/network/src/network/packet/Gamestate.h (modified) another new gamestate concept ;) - server does an individual object ... Fri, 19 Sep 2008 22:51:16 GMT scheusso [1800] * code/branches/network/src/network/GamestateManager.cc (modified) * code/branches/network/src/network/GamestateManager.h (modified) * code/branches/network/src/network/Synchronisable.cc (modified) * code/branches/network/src/network/Synchronisable.h (modified) * code/branches/network/src/network/packet/Chat.cc (modified) * code/branches/network/src/network/packet/Gamestate.cc (modified) * code/branches/network/src/network/packet/Gamestate.h (modified) client-based object selection (in gamestate transmission) should now work Fri, 12 Sep 2008 15:36:57 GMT scheusso [1775] * code/branches/network/TODO (modified) * code/branches/network/src/network/CMakeLists.txt (modified) * code/branches/network/src/network/Client.cc (modified) * code/branches/network/src/network/GamestateClient.cc (modified) * code/branches/network/src/network/Server.cc (modified) * code/branches/network/src/network/Server.h (modified) * code/branches/network/src/network/Synchronisable.cc (modified) * code/branches/network/src/network/Synchronisable.h (modified) * code/branches/network/src/network/packet/DeleteObjects.cc (added) * code/branches/network/src/network/packet/DeleteObjects.h (added) * code/branches/network/src/network/packet/Gamestate.cc (modified) * code/branches/network/src/network/packet/Gamestate.h (modified) * code/branches/network/src/network/packet/Packet.cc (modified) * code/branches/network/src/network/packet/Packet.h (modified) * code/branches/network/src/orxonox/objects/Model.cc (modified) we have a new gamestate concept now: dont transmit synchronisable ... Thu, 11 Sep 2008 18:49:14 GMT scheusso [1774] * code/branches/network (copied) ===================== create new network branch Thu, 11 Sep 2008 12:31:14 GMT scheusso [1767] * code/trunk/src/network/Client.cc (modified) * code/trunk/src/network/GamestateClient.cc (modified) * code/trunk/src/network/packet/Gamestate.cc (modified) * code/trunk/src/orxonox/objects/SpaceShip.cc (modified) problems of the merge should be solved now (hopefully)