# # ChangeLog for code/branches/network/src/network/GamestateClient.cc # # Generated by Trac 1.0.9 # Jun 4, 2024, 7:56:11 PM Fri, 12 Sep 2008 15:36:57 GMT scheusso [1775] * code/branches/network/TODO (modified) * code/branches/network/src/network/CMakeLists.txt (modified) * code/branches/network/src/network/Client.cc (modified) * code/branches/network/src/network/GamestateClient.cc (modified) * code/branches/network/src/network/Server.cc (modified) * code/branches/network/src/network/Server.h (modified) * code/branches/network/src/network/Synchronisable.cc (modified) * code/branches/network/src/network/Synchronisable.h (modified) * code/branches/network/src/network/packet/DeleteObjects.cc (added) * code/branches/network/src/network/packet/DeleteObjects.h (added) * code/branches/network/src/network/packet/Gamestate.cc (modified) * code/branches/network/src/network/packet/Gamestate.h (modified) * code/branches/network/src/network/packet/Packet.cc (modified) * code/branches/network/src/network/packet/Packet.h (modified) * code/branches/network/src/orxonox/objects/Model.cc (modified) we have a new gamestate concept now: dont transmit synchronisable ... Thu, 11 Sep 2008 18:49:14 GMT scheusso [1774] * code/branches/network (copied) ===================== create new network branch Thu, 11 Sep 2008 15:06:24 GMT scheusso [1769] * code/trunk/src/network/Client.cc (modified) * code/trunk/src/network/GamestateClient.cc (modified) * code/trunk/src/network/GamestateClient.h (modified) * code/trunk/src/network/GamestateManager.cc (modified) * code/trunk/src/network/packet/Acknowledgement.cc (modified) * code/trunk/src/orxonox/objects/Model.cc (modified) sync frequencies do work now