# # ChangeLog for code/branches/hud/Media/materials/textures/smokecolors.png # # Generated by Trac 1.0.9 # Apr 28, 2024, 8:37:28 AM Tue, 27 Nov 2007 22:29:04 GMT rgrieder [284] * code/branches/hud/Media/materials (added) * code/branches/hud/Media/materials/scripts (added) * code/branches/hud/Media/materials/scripts/Example.material (added) * code/branches/hud/Media/materials/scripts/Examples.compositor (added) * code/branches/hud/Media/materials/scripts/Examples.program (added) * code/branches/hud/Media/materials/scripts/Ogre.material (added) * code/branches/hud/Media/materials/textures (added) * code/branches/hud/Media/materials/textures/Dirt.jpg (added) * code/branches/hud/Media/materials/textures/GreenSkin.jpg (added) * code/branches/hud/Media/materials/textures/RustyBarrel.png (added) * code/branches/hud/Media/materials/textures/RustySteel.jpg (added) * code/branches/hud/Media/materials/textures/WeirdEye.png (added) * code/branches/hud/Media/materials/textures/cursor.png (added) * code/branches/hud/Media/materials/textures/dirt01.jpg (added) * code/branches/hud/Media/materials/textures/flare.png (added) * code/branches/hud/Media/materials/textures/nskingr.jpg (added) * code/branches/hud/Media/materials/textures/ogreborder.png (added) * code/branches/hud/Media/materials/textures/ogreborderUp.png (added) * code/branches/hud/Media/materials/textures/ogrebordercenter.png (added) * code/branches/hud/Media/materials/textures/ogrelogo-small.jpg (added) * code/branches/hud/Media/materials/textures/ogrelogo.png (added) * code/branches/hud/Media/materials/textures/smoke.png (added) * code/branches/hud/Media/materials/textures/smokecolors.png (added) * code/branches/hud/Media/materials/textures/spheremap.png (added) * code/branches/hud/Media/materials/textures/steelhead.png (added) * code/branches/hud/Media/models (added) * code/branches/hud/Media/models/Barrel.mesh (added) * code/branches/hud/Media/models/cube.mesh (added) * code/branches/hud/Media/models/fish.mesh (added) * code/branches/hud/Media/models/fish.skeleton (added) * code/branches/hud/Media/models/ogrehead.mesh (added) * code/branches/hud/Media/overlay (added) * code/branches/hud/Media/overlay/EnergyBackground.png (added) * code/branches/hud/Media/overlay/EnergyDistrBackground.png (added) * code/branches/hud/Media/overlay/MapBackGround.png (added) * code/branches/hud/Media/overlay/MyShip.png (added) * code/branches/hud/Media/overlay/OrxonoxBlack.png (added) * code/branches/hud/Media/overlay/OrxonoxHUD.overlay (added) * code/branches/hud/Media/overlay/OrxonoxHUD1.1.overlay (added) * code/branches/hud/Media/overlay/OrxonoxHUD1.2.overlay (added) * code/branches/hud/Media/overlay/OrxonoxORANGE.png (added) * code/branches/hud/Media/overlay/OrxonoxRED.png (added) * code/branches/hud/Media/overlay/PrimalWeaponBackground.png (added) * code/branches/hud/Media/overlay/PrimarBackground.png (added) * code/branches/hud/Media/overlay/PrimarChoice.png (added) * code/branches/hud/Media/overlay/PrimarSample.png (added) * code/branches/hud/Media/overlay/Racket.png (added) * code/branches/hud/Media/overlay/RacketBackground.png (added) * code/branches/hud/Media/overlay/RacketBackground.pxi (added) * code/branches/hud/Media/overlay/RacketGrid.png (added) * code/branches/hud/Media/overlay/RedPoint.png (added) * code/branches/hud/Media/overlay/ShildLeftBottom.png (added) * code/branches/hud/Media/overlay/ShildLeftTop.png (added) * code/branches/hud/Media/overlay/ShildRightBottom.png (added) * code/branches/hud/Media/overlay/ShildRightTop.png (added) * code/branches/hud/Media/overlay/TargetBackground.png (added) * code/branches/hud/Media/overlay/TimeBackground.png (added) * code/branches/hud/Media/overlay/backGround.png (added) * code/branches/hud/Media/overlay/clock.png (added) * code/branches/hud/Media/overlay/gun.png (added) * code/branches/hud/Media/overlay/man.png (added) * code/branches/hud/Media/overlay/shot.png (added) * code/branches/hud/Media/overlay/superegg.png (added) * code/branches/hud/Media/packs/cubemap.zip (added) * code/branches/hud/Media/particle (added) * code/branches/hud/Media/particle/Example-Water.particle (added) * code/branches/hud/Media/particle/Example.particle (added) * code/branches/hud/Media/particle/emitted_emitter.particle (added) * code/branches/hud/Media/particle/smoke.particle (added) * code/branches/hud/bin/resources.cfg (modified) - added the necessary media material for the overlay - adjustd the ...