# # ChangeLog for code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.h # # Generated by Trac 1.0.9 # Jun 2, 2024, 7:41:10 PM Mon, 18 May 2009 16:00:13 GMT Aurelian [2986] * code/branches/gametypes/src/orxonox/objects/gametypes/Asteroids.cc (modified) * code/branches/gametypes/src/orxonox/objects/gametypes/Asteroids.h (modified) * code/branches/gametypes/src/orxonox/objects/quest/QuestEffectBeacon.cc (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/MovableEntity.cc (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/MovableEntity.h (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.cc (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.h (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/DistanceTrigger.cc (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/DistanceTrigger.h (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h (modified) Respawning changed, not possible anymore, not completely working. ... Mon, 11 May 2009 15:00:55 GMT Aurelian [2970] * code/branches/gametypes/src/orxonox/objects/gametypes/Asteroids.cc (modified) * code/branches/gametypes/src/orxonox/objects/gametypes/Asteroids.h (modified) * code/branches/gametypes/src/orxonox/objects/gametypes/Gametype.cc (modified) * code/branches/gametypes/src/orxonox/objects/gametypes/Gametype.h (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.cc (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.h (modified) * code/branches/gametypes/src/orxonox/overlays/hud/CMakeLists.txt (modified) * code/branches/gametypes/src/orxonox/overlays/hud/HUDTimer.cc (added) * code/branches/gametypes/src/orxonox/overlays/hud/HUDTimer.h (added) Added timer in class gametype, timer working in asteroids, modified ... Mon, 27 Apr 2009 15:15:04 GMT Aurelian [2936] * code/branches/gametypes/src/orxonox/objects/gametypes/Asteroids.cc (modified) * code/branches/gametypes/src/orxonox/objects/gametypes/CMakeLists.txt (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CMakeLists.txt (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.cc (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.h (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/Trigger.h (modified) Checkpoints in a row working with final destination-> end of game Mon, 06 Apr 2009 15:25:22 GMT Aurelian [2905] * code/branches/gametypes/src/orxonox/objects/gametypes/Asteroids.cc (added) * code/branches/gametypes/src/orxonox/objects/gametypes/Asteroids.h (added) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.cc (added) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.h (added) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/Trigger.cc (modified) * code/branches/gametypes/src/orxonox/objects/worldentities/triggers/Trigger.h (modified) My first version with working triggers in a row...