# # ChangeLog for code/branches/gamestate # # Generated by Trac 1.0.9 # May 23, 2024, 7:18:29 PM Tue, 30 Mar 2010 22:54:35 GMT rgrieder [6661] * code/branches/gamestate/data/lua/LuaStateInit.lua (modified) Fixed Lua stack trace output if Debugger could not be started. Tue, 30 Mar 2010 22:04:30 GMT rgrieder [6660] * code/branches/gamestate/data/lua/Debugger.lua (modified) * code/branches/gamestate/data/lua/LuaStateInit.lua (modified) * code/branches/gamestate/src/libraries/core/LuaState.cc (modified) * code/branches/gamestate/src/libraries/core/LuaState.h (modified) Improved Lua error handling: Clearer messages and debugger hook. So, ... Tue, 30 Mar 2010 14:34:01 GMT rgrieder [6659] * code/branches/gamestate/data/gui/scripts/AudioMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/GameplayMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/GraphicsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/KeyBindMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MouseControlsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MultiplayerMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/PickupInventory.lua (modified) * code/branches/gamestate/data/gui/scripts/QuestGUI.lua (modified) * code/branches/gamestate/data/gui/scripts/SingleplayerMenu.lua (modified) Use "P." instead of "P:" when using our sheets as objects, not ... Tue, 30 Mar 2010 13:41:15 GMT rgrieder [6658] * code/branches/gamestate/data/gui/scripts/InitialiseGUI.lua (modified) * code/branches/gamestate/src/libraries/core/GUIManager.cc (modified) * code/branches/gamestate/src/libraries/core/GUIManager.h (modified) * code/branches/gamestate/src/libraries/core/input/InputManager.h (modified) * code/branches/gamestate/src/orxonox/gamestates/GSMainMenu.cc (modified) Restructured InitialiseGUI.lua a little bit. Also sorted out cursor ... Tue, 30 Mar 2010 10:13:33 GMT rgrieder [6657] * code/branches/gamestate/src/libraries/core/input/InputDevice.h (modified) * code/branches/gamestate/src/libraries/core/input/InputHandler.h (modified) * code/branches/gamestate/src/libraries/core/input/InputManager.cc (modified) * code/branches/gamestate/src/libraries/core/input/InputManager.h (modified) * code/branches/gamestate/src/libraries/core/input/InputState.h (modified) * code/branches/gamestate/src/libraries/util/Singleton.h (modified) Implemented indirect function calls for input events. It simply means ... Tue, 30 Mar 2010 09:28:21 GMT rgrieder [6656] * code/branches/gamestate/src/libraries/core/input/InputManager.h (modified) * code/branches/gamestate/src/libraries/core/input/InputPrereqs.h (modified) * code/branches/gamestate/src/libraries/core/input/InputState.h (modified) Moved InputStatePriority from InputState.h to InputPrereqs.h Mon, 29 Mar 2010 21:27:36 GMT rgrieder [6655] * code/branches/gamestate/src/libraries/core/LuaState.cc (modified) Fixed a bug in LuaState that caused Lua Debugger to malfunction when ... Sun, 28 Mar 2010 20:47:27 GMT rgrieder [6630] * code/branches/gamestate/data/lua/Strict.lua (added) Added Strict.lua: When activated with require("Strict"), it will ... Sun, 28 Mar 2010 20:46:07 GMT rgrieder [6629] * code/branches/gamestate/data/lua/LuaStateInit.lua (modified) * code/branches/gamestate/src/libraries/core/LuaState.cc (modified) Fixed LuaState::doFile return value issue. Sun, 28 Mar 2010 18:54:46 GMT rgrieder [6628] * code/branches/gamestate/data/lua/LuaStateInit.lua (modified) Lua Debugger is not written for Lua 5.0. Only include it for 5.1 and ... Sun, 28 Mar 2010 17:45:40 GMT rgrieder [6627] * code/branches/gamestate/src/libraries/core/LuaState.cc (modified) * code/branches/gamestate/src/libraries/core/LuaState.h (modified) Added Lua debugging support for XML embedded Lua code (even steps ... Sun, 28 Mar 2010 17:16:12 GMT rgrieder [6626] * code/branches/gamestate/data/lua/Debugger.lua (modified) * code/branches/gamestate/src/libraries/core/LuaState.cc (modified) * code/branches/gamestate/src/libraries/core/LuaState.h (modified) Modified Debugger.lua so we can debug any Lua files from our ... Sun, 28 Mar 2010 13:21:44 GMT rgrieder [6625] * code/branches/gamestate/src/libraries/core/LuaState.cc (modified) * code/branches/gamestate/src/libraries/core/Resource.cc (modified) * code/branches/gamestate/src/libraries/core/Resource.h (modified) Lua debugger working perfectly by supplying the fully qualified ... Sat, 27 Mar 2010 16:51:54 GMT rgrieder [6624] * code/branches/gamestate/data/lua/Debugger.lua (added) * code/branches/gamestate/data/lua/LuaStateInit.lua (modified) Added Debugger.lua by Dave Nichols of Match-IT Limited. It is a ... Sat, 27 Mar 2010 16:48:34 GMT rgrieder [6623] * code/branches/gamestate/data/gui/scripts/GameplayMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/GraphicsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/SettingsMenu.lua (modified) * code/branches/gamestate/data/lua/LuaStateInit.lua (modified) The lua "print" function was previously stored in "debug" --> changed ... Sat, 27 Mar 2010 16:39:26 GMT rgrieder [6622] * code/branches/gamestate/src/libraries/core/Core.cc (modified) * code/branches/gamestate/src/libraries/core/Core.h (modified) Made IOConsole optional: use "--noIOConsole" or set config value ... Fri, 26 Mar 2010 19:51:37 GMT rgrieder [6621] * code/branches/gamestate/data/gui/scripts/AudioMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/BasicGUI.lua (modified) * code/branches/gamestate/data/gui/scripts/ControlsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/CreditsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/DecisionPopup.lua (modified) * code/branches/gamestate/data/gui/scripts/GUITools.lua (modified) * code/branches/gamestate/data/gui/scripts/GameplayMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/GraphicsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/InGameMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/InfoPopup.lua (modified) * code/branches/gamestate/data/gui/scripts/KeyBindMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MainMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MouseControlsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MultiplayerMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MultiplayerOptionsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/PickupInventory.lua (modified) * code/branches/gamestate/data/gui/scripts/QuestGUI.lua (modified) * code/branches/gamestate/data/gui/scripts/SettingsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/SingleplayerMenu.lua (modified) Simplified GUI sheet creation (first lines in the lua file) a lot by ...