# # ChangeLog for code/branches/StoryModeMap_HS16/data # # Generated by Trac 1.0.9 # Apr 25, 2024, 12:28:36 PM Mon, 12 Dec 2016 14:04:10 GMT marvinh [11330] * code/branches/StoryModeMap_HS16/data/gui/layouts/CampaignMenu.layout (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/OrxonoxMenuWidgets.scheme (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/TaharezGreenHUDWidgets.scheme (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/TaharezGreenLook.scheme (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/TaharezGreenMenuWidgets.scheme (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/TaharezLook.scheme (modified) Finale Version. Die Buttons sind unsichtbar und darueber ist ein ... Mon, 05 Dec 2016 14:57:07 GMT jhuwyler [11316] * code/branches/StoryModeMap_HS16/data/gui/layouts/CampaignMenu.layout (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/OrxonoxHUDWidgets.scheme (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/OrxonoxLook.scheme (modified) * code/branches/StoryModeMap_HS16/data/gui/scripts/CampaignMenu.lua (modified) * code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw (modified) Durch fehlen von Imagesetts konnte nicht alles gemacht werden. Die ... Mon, 28 Nov 2016 15:00:23 GMT marvinh [11308] * code/branches/StoryModeMap_HS16/data/gui/layouts/CampaignMenu.layout (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/OrxonoxHUDWidgets.scheme (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/OrxonoxLook.scheme (modified) * code/branches/StoryModeMap_HS16/data/gui/schemes/OrxonoxMenuWidgets.scheme (modified) Ein neuer Button wurde kreiert. Der JuuButton funktioniert nicht ... Mon, 21 Nov 2016 14:57:58 GMT marvinh [11299] * code/branches/StoryModeMap_HS16/data/gui/layouts/CampaignMenu.layout (modified) * code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw (modified) Heute wurden die Planeten an die richtige Position gesetzt und auch ... Mon, 14 Nov 2016 14:52:10 GMT marvinh [11286] * code/branches/StoryModeMap_HS16/data/gui/layouts/CampaignMenu.layout (modified) * code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw (modified) Der Button stellt sich als schwerer als gedacht heraus. Doch Marvin ... Mon, 07 Nov 2016 14:56:14 GMT jhuwyler [11269] * code/branches/StoryModeMap_HS16/data/gui/scripts/CampaignMenu.lua (modified) * code/branches/StoryModeMap_HS16/data/gui/scripts/SingleplayerMenu.lua (modified) * code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw (modified) * code/branches/StoryModeMap_HS16/data/levels/templates/StoryMode.oxt (added) * code/branches/StoryModeMap_HS16/data/overlays/StoryModeHUD.oxo (modified) * code/branches/StoryModeMap_HS16/src/orxonox/gametypes/StoryMode.cc (modified) * code/branches/StoryModeMap_HS16/src/orxonox/gametypes/StoryMode.h (modified) GSLevel hat den durchbruch gebracht. Die Level werden nun geladen und ... Mon, 31 Oct 2016 14:58:20 GMT marvinh [11255] * code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw (modified) * code/branches/StoryModeMap_HS16/data/overlays/StoryModeHUD.oxo (added) * code/branches/StoryModeMap_HS16/src/orxonox/gametypes/StoryMode.cc (modified) Campaign Menu overlay wurde ueber 3d szene gelegt. nun muss in ... Mon, 24 Oct 2016 13:58:29 GMT marvinh [11242] * code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw (added) * code/branches/StoryModeMap_HS16/src/orxonox/gametypes/CMakeLists.txt (modified) * code/branches/StoryModeMap_HS16/src/orxonox/gametypes/StoryMode.cc (added) * code/branches/StoryModeMap_HS16/src/orxonox/gametypes/StoryMode.h (added) new gametype StoryMode created, new level created Mon, 17 Oct 2016 13:57:55 GMT marvinh [11234] * code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw (modified) * code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw (modified) initial upload Mon, 10 Oct 2016 14:02:29 GMT marvinh [11229] * code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw (modified) test commit Mon, 10 Oct 2016 12:39:43 GMT marvinh [11221] * code/branches/StoryModeMap_HS16 (copied) New branch for PPS HS16, Story mode map ticket Thu, 04 Feb 2016 22:54:04 GMT fvultier [11108] * code/trunk/data/levels/includes/weaponSettingsFPS.oxi (modified) * code/trunk/data/levels/includes/weaponSettingsGhost.oxi (modified) * code/trunk/data/levels/templates/pickupRepresentationTemplates.oxt (modified) * code/trunk/src/modules/weapons/munitions/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/munitions/FlameMunition.cc (added) * code/trunk/src/modules/weapons/munitions/FlameMunition.h (added) * code/trunk/src/modules/weapons/munitions/LaserMunition.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.h (modified) * code/trunk/src/modules/weapons/projectiles/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/projectiles/FlameGunProjectile.cc (added) * code/trunk/src/modules/weapons/projectiles/FlameGunProjectile.h (added) * code/trunk/src/modules/weapons/projectiles/LightningGunProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/ParticleProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/ParticleProjectile.h (modified) * code/trunk/src/modules/weapons/projectiles/Projectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.h (modified) * code/trunk/src/modules/weapons/weaponmodes/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.h (modified) * code/trunk/src/modules/weapons/weaponmodes/FlameGun.cc (added) * code/trunk/src/modules/weapons/weaponmodes/FlameGun.h (added) * code/trunk/src/modules/weapons/weaponmodes/FusionFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/GravityBombFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/HsW01.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/IceGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LaserFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LightningGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/MineGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/SplitGun.cc (modified) * code/trunk/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/trunk/src/orxonox/weaponsystem/WeaponMode.h (modified) A few modifications in the weapon system: WeaponModes may play a ...