# # ChangeLog for code/branches/3DPacman_FS18/New Material/material # # Generated by Trac 1.0.9 # May 23, 2024, 12:48:49 PM Tue, 08 May 2018 09:44:09 GMT dreherm [11953] * code/branches/3DPacman_FS18/New Material/image/PacmanPointAfraid.PNG (added) * code/branches/3DPacman_FS18/New Material/material/PacmanPointAfraid.material (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanPointAfraid.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointAfraid.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointAfraid.blend (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointAfraid.pptx (added) * code/branches/3DPacman_FS18/src/modules/pacman/Pacman.cc (modified) Test Data Exceede Fri, 20 Apr 2018 10:17:32 GMT dreherm [11896] * code/branches/3DPacman_FS18/New Material (added) * code/branches/3DPacman_FS18/New Material/image (added) * code/branches/3DPacman_FS18/New Material/image/PacmanAfraidGhost.PNG (added) * code/branches/3DPacman_FS18/New Material/image/PacmanGelb.PNG (added) * code/branches/3DPacman_FS18/New Material/image/PacmanGhostBlue.PNG (added) * code/branches/3DPacman_FS18/New Material/image/PacmanGhostOrange.PNG (added) * code/branches/3DPacman_FS18/New Material/image/PacmanGhostPink.PNG (added) * code/branches/3DPacman_FS18/New Material/image/PacmanGhostRed.PNG (added) * code/branches/3DPacman_FS18/New Material/image/PacmanMap.PNG (added) * code/branches/3DPacman_FS18/New Material/image/PacmanPointSphere.PNG (added) * code/branches/3DPacman_FS18/New Material/material (added) * code/branches/3DPacman_FS18/New Material/material/PacmanAfraidGhost.material (added) * code/branches/3DPacman_FS18/New Material/material/PacmanGelb.material (added) * code/branches/3DPacman_FS18/New Material/material/PacmanGhostBlue.material (added) * code/branches/3DPacman_FS18/New Material/material/PacmanGhostOrange.material (added) * code/branches/3DPacman_FS18/New Material/material/PacmanGhostPink.material (added) * code/branches/3DPacman_FS18/New Material/material/PacmanGhostRed.material (added) * code/branches/3DPacman_FS18/New Material/material/PacmanMap.material (added) * code/branches/3DPacman_FS18/New Material/material/PacmanPointSphere.material (added) * code/branches/3DPacman_FS18/New Material/mesh (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanAfraidGhost.mesh (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanGelb.mesh (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanGhostBlue.mesh (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanGhostOrange.mesh (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanGhostPink.mesh (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanGhostRed.mesh (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanMap.mesh (added) * code/branches/3DPacman_FS18/New Material/mesh/PacmanPointSphere.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes (added) * code/branches/3DPacman_FS18/New Material/meshes/OgreXMLConverter (added) * code/branches/3DPacman_FS18/New Material/meshes/OgreXMLConverter.log (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.blend (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.material (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.scene (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanBlue.scene (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.blend (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.material (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.scene (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.blend (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.material (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.blend (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.material (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.blend (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.material (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.blend (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.material (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.material (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.scene (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.PNG (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.blend (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.material (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.mesh (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.mesh.xml (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.scene (added) * code/branches/3DPacman_FS18/New Material/meshes/PacmanRed.scene (added) * code/branches/3DPacman_FS18/New Material/meshes/Pacmanmap.blend (added) * code/branches/3DPacman_FS18/data/levels/3DPacman.oxw (modified) * code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGelb.h (modified) Back Up Done